Segmented Leaderboard System for Player Engagement
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Solution Overview
Problem
Traditional leaderboards in online games provide limited incentive for new players and fail to display relative hierarchies within subsets of players, leading to low player engagement and retention.
Innovation Solution
Implementing multiple leaderboards associated with in-game objectives and activities, allowing users to compete within specific groups based on shared attributes or affiliations, with progress tracking and incentives for achieving objectives and activities.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a single leaderboard showing all players' high scores is provided, then the leaderboard comprehensively represents all players, but new players have limited incentive as they must play tens or hundreds of hours to appear on the leaderboard
Solution Approach 1:
The patent divides the single comprehensive leaderboard into multiple segmented leaderboards, each focusing on specific game objectives, activities, or player subsets. This segmentation allows new players to see themselves competing against peers at similar skill levels or within their specific interests, providing immediate engagement opportunities without requiring hundreds of hours of playtime.
Solution Approach 2:
The patent introduces additional dimensions to the leaderboard system by creating leaderboards for different game objectives, activities, and player categories. Instead of a single flat leaderboard, the system adds dimensional diversity through multiple specialized leaderboards, allowing players to find relevant competition in at least one dimension, thereby improving engagement.
2Measurement precision
If leaderboards show only the highest scores from all players, then the leaderboard displays top performance, but it misses the opportunity to incentivize users by displaying leaderboards for subsets of users
Solution Approach 1:
The system segments the player base into different subsets based on various criteria such as guild membership, geographic location, game objectives, or skill level. Each segmented leaderboard maintains accurate score measurement for its specific subset while allowing the overall system to serve multiple player groups with customized views, thus resolving the contradiction between measurement precision and adaptability.
Solution Approach 2:
The leaderboard system is designed to be universal and multi-functional, serving both the need for accurate score measurement and the need for customized subset display. The same underlying scoring mechanism supports multiple leaderboard instances with different filtering and grouping options, making the system adaptable to various player segments while maintaining score accuracy.
3Ease of operation
If multiple leaderboards for different objectives and activities are provided, then user incentive and retention improve, but the system complexity increases
Solution Approach 1:
The patent implements a universal leaderboard framework that handles multiple objectives and activities through a single integrated system. Rather than creating separate independent leaderboard systems for each objective, the framework provides multi-functional support for various game elements, reducing overall system complexity while maintaining the ability to display customized leaderboards for different player segments and objectives.
Solution Approach 2:
The leaderboard system is designed to be dynamic, automatically adapting to different game objectives, activities, and player subsets without requiring manual configuration for each case. The system dynamically generates appropriate leaderboard views based on player actions and game state, simplifying the user experience while handling the complexity of multiple competition categories in the background.
4Quantity of substance
If leaderboards feature all players, then complete competition is displayed, but the incentive for individual players to feature early in the game is reduced
Solution Approach 1:
The patent applies local quality by creating leaderboards that focus on specific local contexts such as individual objectives, activities, or player subsets rather than displaying all players globally. This allows individual players to see themselves in a more favorable local context where they can achieve high rankings earlier in the game, increasing motivation while the system overall maintains comprehensive player participation across multiple leaderboards.
Data Source
AI summary
An approach to facilitate providing leaderboards based upon in-game events within a game space. The leaderboards based on user progress to achieving one or more administrator defined objectives within the game space, where each objective requires the completion of one or more activities. An objective metric for the first user, indicating the first user's progress toward achieving the objective may be determined, based upon one or more activity metric values for the first user. The activity metric values providing an indication of the first user's progress toward completing activities required to be completed to achieve the objective, as defined by an administrator.


