Segmented Rotating Platform for High Throughput Interactive Rides
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Solution Overview
Problem
Conventional interactive amusement rides face challenges in handling high visitor capacity due to limited ground space and inefficient simultaneous or sequential attendance methods, which result in suboptimal capacity and increased footprint.
Innovation Solution
The amusement ride features a rotating platform divided into segments, allowing multiple groups to experience interactive scenes simultaneously through virtual movement, with electronic input devices and interactive objects arranged circumferentially, enabling efficient control and processing without increasing path length, thus enhancing capacity without expanding the ride's footprint.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional interactive amusement rides use large scenes to accommodate visitors, then visitor experience is improved, but ground space requirement increases and visitor capacity is reduced
Solution Approach 1:
The platform is divided into multiple segments arranged circumferentially, with each segment accommodating a group of visitors. This segmentation allows multiple groups to experience the ride simultaneously in a compact circular footprint, dramatically increasing visitor capacity without expanding ground space.
Solution Approach 2:
The ride transitions from linear sequential processing to concurrent circular processing by arranging segments in a circumferential pattern. Multiple visitor groups progress through the interactive scene simultaneously at different angular positions, adding a spatial dimension to visitor flow that increases capacity without increasing path length.
2Area of stationary object
If conventional rides process visitors sequentially to reduce ground space, then ground space requirement is reduced, but visitor throughput and capacity are limited
Solution Approach 1:
The circumferential arrangement enables continuous simultaneous processing of multiple visitor groups through the interactive scene. As one group progresses through the scene, another group enters, and a third group exits, creating a continuous flow that maximizes visitor throughput within the fixed ground space.
Solution Approach 2:
The system adds a temporal dimension to visitor processing by enabling multiple groups to be at different stages of the experience simultaneously around the circular platform, transforming sequential processing into parallel concurrent processing without expanding physical footprint.
3Ease of operation
If interactive scenes are made very large to enhance entertainment, then visitor entertainment is improved, but the scene cannot cope with large groups of visitors simultaneously
Solution Approach 1:
The interactive scene is distributed across multiple circumferential segments rather than concentrated in a single large space. Each segment provides a complete or partial interactive experience, allowing multiple groups to engage with the entertainment simultaneously at different positions around the platform.
Solution Approach 2:
The entertainment experience is extended from a single linear path to a circumferential distribution, allowing multiple visitor groups to experience the same or different interactive elements simultaneously at different angular positions, thereby increasing capacity while maintaining entertainment quality.
4Productivity
If the ride path is extended to accommodate more visitors sequentially, then visitor capacity is improved, but path length and footprint increase
Solution Approach 1:
The ride transforms from linear path progression to circular concurrent progression. Multiple visitor groups traverse the same interactive scene simultaneously at different positions around the circle, increasing capacity without extending the physical path length or footprint of the ride.
Solution Approach 2:
The circumferential arrangement allows continuous simultaneous processing of multiple visitor groups through the fixed-length interactive scene, maximizing visitor capacity within the constrained path length by eliminating sequential waiting and enabling parallel experiences.
Data Source
Figure 1a~1b
Figure 2
Figure 3~4
AI summary
The present invention generally relates to an amusement park ride arranged for high throughput of the passengers and high daily capacities. More in particular, the present invention relates to a ride system that can comprise static and/or interactive elements and is arranged for high passenger throughput with additional dimensions. To this end, in an aspect of the invention an amusement ride is provided for amusement of groups of visitors of an amusement park or the like, the amusement ride comprising a platform, divided into multiple segments, the segments being arranged to facilitate the groups of visitors mutually shielded from each other; and interactive objects, divided circumferentially around the platform, for interaction of the groups of visitors with the interactive objects; wherein the segments of the platform comprise electronic input devices for electronic interaction of the group with the interactive objects by control of the input devices, and the segments being polygon segments of the platform, and wherein at least one of the platform and the interactive objects are arranged for relative rotation with respect to each other around a center of the platform for relative movement between the segments with the groups and the interactive objects.