Segmented Physical Strength Display for Virtual Object Control
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Solution Overview
Problem
The realism of physical strength consumption in virtual objects within battle games is poor due to the use of a single physical strength value, affecting the authenticity of the game.
Innovation Solution
A method and apparatus for controlling virtual objects by displaying multiple physical strength display components, each representing a different body part, to accurately depict physical strength consumption during actions, thereby enhancing the realism of physical strength consumption.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If a single physical strength value is used to simulate physical strength consumption, then the system complexity is low, but the realism and authenticity of the battle game deteriorates
Solution Approach 1:
The patent segments the single physical strength value into multiple body part-specific physical strength values (e.g., upper body, lower body, torso). Each body part has its own physical strength display component, allowing independent tracking and consumption of physical strength for different body parts during actions. This segmentation resolves the contradiction by increasing realism through detailed tracking while maintaining manageable system complexity through modular design.
2Reliability
If multiple physical strength display components are used to represent different body parts, then the realism of physical strength consumption is improved, but the device complexity increases
Solution Approach 1:
The patent implements a universal physical strength management system that handles multiple body parts through a unified framework. The same basic mechanisms (display components, consumption calculation, recovery processes) are reused across different body parts, allowing the system to achieve high realism without proportionally increasing complexity. Each body part follows the same operational patterns, making the system scalable and manageable.
3Reliability
If physical strength is tracked for each body part separately, then the authenticity of virtual object control is improved, but the loss of information in a single aggregated value increases
Solution Approach 1:
The patent implements feedback mechanisms where each body part's physical strength status is continuously monitored and displayed through its own display component. This provides detailed feedback to the player about the specific physical state of each body part, enabling more authentic control decisions. The feedback loop allows players to understand which body parts are depleted and adjust their actions accordingly, preserving detailed information that would be lost in aggregation.
Data Source
AI summary
A method for controlling a virtual object includes displaying physical strength display components corresponding to a virtual object, each of the physical strength display components being configured to display a physical strength consumption status of a corresponding body part of the virtual object. Different physical strength display components correspond to different body parts of the virtual object. The method further includes determining, in response to a control operation instructing the virtual object to perform an action, a physical strength display component corresponding to the control operation. A body part of the virtual object used to perform the action corresponds to the determined physical strength display component. The method also includes controlling the virtual object to perform the action, and updating a first remaining physical strength value displayed by the determined physical strength display component to a second remaining physical strength value.


