Segmented Timeline for Interactive Exercise Video

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Solution Overview

Problem

Existing exercise systems lack features that enable users to compete, communicate, and engage in a gamified environment, limiting their ability to participate in interactive and real-time exercise experiences, especially in home and gym settings.

Innovation Solution

A networked exercise system that allows live streaming of instructor-led classes, real-time interaction between users and instructors, and gamification features, including leaderboards and performance metrics, enabling users to participate from any location and interact with others through video, audio, and data sharing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If exercise systems incorporate video displays with content and performance data, then user engagement is improved, but the system lacks true competitive and gaming scenario capabilities

Engineering Contradiction:
Improveuser engagementVSAvoidcompetitive and gaming scenario capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The workout content is divided into discrete segments with specific performance targets (e.g., power thresholds, duration requirements). Each segment can be independently completed and tracked, allowing users to progress through structured challenges that create competitive scenarios without requiring continuous complex interactions.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system provides real-time feedback through the segmented timeline showing users their current position, performance metrics, and progress toward segment completion. This feedback mechanism enables competitive gaming scenarios by allowing users to compare performance and track progress against targets and potentially other users.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If gyms offer live exercise classes with instructors, then user interaction and engagement are improved, but accessibility is limited to specific times and locations

Engineering Contradiction:
Improveuser interactionVSAvoidaccessibility
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system captures and stores segmented workout data and instructor content from live classes, creating digital copies that can be accessed remotely. Users can participate in recorded versions of classes that maintain the segmented structure and interactive elements, making instructor-led content accessible beyond specific times and locations.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The segmented workout system is designed to work with both live and recorded content, allowing the same interface and interaction model to serve multiple delivery methods. This multi-functionality enables users to access instructor-led classes in various formats (live stream, recorded, on-demand) while maintaining consistent user experience and interaction capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If exercise systems collect and display real-time sensor information from multiple users, then competitive capability is improved, but system complexity increases

Engineering Contradiction:
Improvecompetitive capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system extracts only the essential performance data needed for competition (segment completion status, key performance metrics) from the full sensor information set. By selecting and displaying only the most relevant data points for competitive purposes, the system reduces processing and display complexity while maintaining competitive functionality.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Different users see customized information tailored to their needs and performance levels. The system displays segmented timeline and performance data in a standardized format that adapts to individual user contexts, allowing complex multi-user data to be presented in simple, comparable formats without requiring each user to process all raw sensor information from all users.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS11338190B2User interface with segmented timeline
Publication Date: 2022.05.24 PELOTON INTERACTIVE INC
  • US11338190B2 patent drawing
  • US11338190B2 patent drawing
  • US11338190B2 patent drawing

AI summary

A method includes receiving a video input, receiving an indication of a first segment type corresponding to a first workout activity being performed in the video input, and generating a segmented timeline with the processor, the segmented timeline including a plurality of segments, and at least one segment of the plurality of segments corresponding to the first workout activity. The method further includes generating a user interface with the processor, the user interface including the segmented timeline displayed together with at least part of the video input. The method also includes providing the user interface to a plurality of exercise machines via a network.