Selectable Content Items in Real-Time Communications

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing communication technologies lack the ability to seamlessly integrate dynamic and relevant content items from a user's recent activities into real-time communications, leading to a lack of personalization and creativity in messaging.

Innovation Solution

A method and system that determine and present selectable content items based on a user's recent activities, such as video, audio, or game content, allowing users to share relevant and engaging content during communications without manual selection or preparation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users manually select and prepare content items for communication, then the personalization and relevance of shared content can be maintained, but the user effort and time required increase significantly

Engineering Contradiction:
Improveuser effortVSAvoidrelevance of content
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system automatically monitors user activity across applications and devices, extracting and presenting relevant content items without requiring manual user intervention. The system serves itself by autonomously identifying, curating, and presenting content based on observed user behavior patterns.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system continuously monitors and pre-processes user activity in the background, preparing relevant content items before they are needed during communication. This preliminary action ensures content is ready for immediate presentation when the user engages in communication activities.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If the system automatically generates content items from user activity, then user effort is reduced, but the precision and accuracy of content selection may deteriorate

Engineering Contradiction:
Improvecontent generation speedVSAvoidcontent selection accuracy
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The system incorporates user feedback mechanisms where users can indicate whether presented content items are relevant or not. This feedback is used to refine and adjust the content selection algorithms, improving accuracy over time while maintaining automated operation.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The content selection system dynamically adapts to changing user preferences and behavior patterns. The system continuously learns from user interactions and adjusts its content recommendation strategy in real-time, maintaining high precision despite automated operation.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If multiple content items are presented for user selection, then the variety and richness of communication content increases, but the device complexity and processing requirements increase

Engineering Contradiction:
Improvecontent varietyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments content items by type, source, and relevance criteria, organizing them into manageable categories. This segmentation allows the system to handle diverse content varieties while maintaining structured processing that reduces overall system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system employs a universal content monitoring and extraction framework that can handle multiple types of content (images, text, video) from multiple sources (different applications and devices) using the same underlying architecture, reducing complexity through multi-functionality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Loss of information

If the system monitors user activity across multiple devices and applications, then the relevance of content items improves, but the energy consumption and computational resources increase

Engineering Contradiction:
Improverelevance of contentVSAvoidenergy consumption
Core Design Contradiction:
Loss of informationVSUse of energy by moving object

Solution Approach 1:

The system monitors user activity at a partial level, focusing only on key events and significant changes in user behavior rather than continuously analyzing all user actions. This selective monitoring maintains content relevance while reducing energy consumption and computational overhead.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS10659499B2Providing selectable content items in communications
Publication Date: 2020.05.19 GOOGLE LLC
  • US10659499B2 patent drawing
  • US10659499B2 patent drawing
  • US10659499B2 patent drawing

AI summary

Implementations relate to providing selectable content items in communications. In some implementations, a method includes determining that a user is or will be participating in a communication using a device, the communication including an exchange of information with one or more other users. The method determines a set of one or more content items to be presented on the device for selection by the user, the content items derived from stored content and being related to activity performed by the user using the device or one or more other devices, and where the activity is external to the communication. The method causes a presentation of the set of content items with the device for selection by the user, and causes at least one content item selected by the user to be sent in the communication to at least one of the other users.