Selectable Game Matrix Options for Gaming Device Flexibility

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Solution Overview

Problem

Existing electronic gaming machines lack flexibility and variability in game play options, limiting player interaction and excitement, and do not allow players to alter game outcomes effectively.

Innovation Solution

Implementing a gaming device with input elements that enable players to select from various game play options, such as altering the size of the game matrix, number of reels, pay lines, and bet multipliers, allowing for customizable game play experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional fixed game play options are used, then regulatory compliance and game fairness are maintained, but player engagement and game variability are limited

Engineering Contradiction:
Improvegame play optionsVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic game play options where players can select from multiple configurations (number of reels, pay lines, bet multipliers, matrix size) that are adjusted in real-time based on player input. The game controller dynamically reconfigures game parameters while maintaining regulatory compliance through predefined options, transforming a static game structure into an adaptable system that responds to player preferences without requiring complex custom game designs.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If players are given more control over game parameters, then player interaction and excitement are increased, but game outcome predictability and fairness may be compromised

Engineering Contradiction:
Improveplayer controlVSAvoidgame fairness
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent allows players to modify game parameters such as number of reels, pay lines, bet multipliers, and matrix dimensions within a predefined set of options. Each parameter change is carefully designed to maintain the underlying randomness and fairness of the game outcome while providing players with meaningful control over their gaming experience. The system adjusts multiple parameters simultaneously to ensure that the overall game integrity and return-to-player percentages remain compliant with regulatory requirements.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If multiple game play options are provided, then game variability and player engagement are enhanced, but the simplicity and ease of use of the game interface may be reduced

Engineering Contradiction:
Improvegame play optionsVSAvoidinterface simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent segments the game configuration into distinct, independently selectable options (reel count, pay lines, bet multipliers, matrix size) that players can choose from. Each segment represents a separate aspect of game play that can be adjusted without affecting the others, allowing players to customize their experience in manageable steps rather than overwhelming them with a single complex configuration menu. This segmented approach maintains interface simplicity while providing extensive game play variability.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250285508A1Gaming device, methods, and computer program for providing selectable game play options
Publication Date: 2025.09.11 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US20250285508A1 patent drawing
  • US20250285508A1 patent drawing
  • US20250285508A1 patent drawing

AI summary

A gaming device including an electronic display(s) and an input device. The input device includes a first set and second set of input elements operable to select a first or second game play option, respectively. The gaming device also includes a game controller in communication with the electronic display and the input device. The game controller includes a processor(s), and a memory device(s) storing instructions that, when executed by the processer, cause the game controller to control the electronic display to display an evaluation area including a plurality of symbol positions based on the selected, first or second game play option. The game controller also selects symbols, based on symbol data in the memory device, for display in one of the plurality of the symbol positions included in the evaluation area, and evaluates the selected symbols for winning combinations based on the selected, first or second game play option.