Selective Metaverse Object Rendering for Access-Controlled Scenes

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

The challenge of 3D object rendering in the Metaverse is resource-intensive, especially when objects are moving or changing, and the presence of multiple users increases the rendering load, necessitating server farms for distribution, which is inefficient and costly.

Innovation Solution

A method and system for selective object rendering that identifies private or sensitive objects based on user actions and access rights, rendering these objects only for authorized users, using local device analysis and rendering, and optimizing resource usage by altering audio streams and generating or retrieving objects as needed.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If all objects are rendered for all users to ensure complete information delivery, then information completeness is improved, but rendering resource consumption increases significantly

Engineering Contradiction:
Improveinformation completenessVSAvoidrendering resource consumption
Core Design Contradiction:
Loss of informationVSUse of energy by moving object

Solution Approach 1:

The patent applies local quality by differentiating rendering treatment based on object sensitivity classification. Private/sensitive objects receive selective rendering only for authorized users, while non-sensitive objects are rendered for all users. This creates localized quality differences in information delivery that reduce overall rendering resources while maintaining information completeness where needed.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent segments objects into different categories (private/sensitive vs. non-sensitive) based on their characteristics and access requirements. This segmentation allows the system to apply different rendering strategies to different object groups, rendering sensitive objects selectively and non-sensitive objects universally, thereby optimizing resource consumption while preserving necessary information delivery.

Inventive Principle:
Principle #1Segmentation

2Productivity

If server farms are used to distribute rendering work to handle multiple users, then rendering capacity is improved, but system complexity and cost increase

Engineering Contradiction:
Improverendering capacityVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent extracts the decision-making logic for selective rendering from the complex server farm infrastructure and implements it at the client device level. By performing sensitivity analysis and access rights verification locally on user devices, the system eliminates the need for complex centralized rendering distribution systems, reducing overall system complexity while maintaining rendering capacity.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent enables client devices to autonomously determine which objects should be rendered based on local analysis of object sensitivity and user access rights. This self-service approach allows each device to make independent rendering decisions without requiring complex coordination with server farms, thereby reducing system complexity while preserving rendering capacity for authorized content.

Inventive Principle:
Principle #25Self-service

3Reliability

If detailed 3D objects are rendered to enhance virtual reality experience, then user experience is improved, but rendering resources and server load increase

Engineering Contradiction:
Improveuser experience qualityVSAvoidserver load
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

The patent applies local quality by rendering detailed 3D objects only in specific contexts where users have authorization to view sensitive information. For authorized users viewing sensitive objects, high-quality detailed rendering is provided. For unauthorized users or non-sensitive objects, rendering is reduced or omitted. This creates localized quality enhancement that improves user experience where needed while reducing overall server load and energy consumption.

Inventive Principle:
Principle #3Local quality

Data Source

PatentEP4614376A1Method and system for selective object rendering in metaverse
Publication Date: 2025.09.10 UNIFY BETEILIGUNGSVERWALTUNG GMBH & CO KG
  • EP4614376A1 patent drawingFigure 1
  • EP4614376A1 patent drawing
  • EP4614376A1 patent drawing

AI summary

The invention relates to a method and system for selective object rendering in Metaverse, wherein the method comprises performing, by a first, a second and/or any further user in a Metaverse an action, analyzing, by a Metaverse server, the performed action by the first, the second or any further user to identify a private or sensitive object, rendering, by the Metaverse server the private or sensitive object and sending, by the Metaverse server the rendered private or sensitive object to the first, the second and/or any further user only in the case that the first, the second and/or any further user has access rights to view the rendered private or sensitive object.