Selective Vocalization Toy with Proximity Detection and Message Filtering

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Solution Overview

Problem

Current interactive devices lack the ability to selectively receive and vocalize electronic communications based on predefined criteria, failing to provide an optimal interactive experience for recipients.

Innovation Solution

The development of an Interactive Selective Message/Communication Vocalization Toy (ISMCV Toy) that can receive electronic messages, provide visual or audio indicators, and vocalize content upon specific actions or detection of a recipient's presence, incorporating data processing methodologies and infrastructures for various configurations such as plush toys, dolls, or vehicles.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the toy receives and vocalizes all electronic communications, then the completeness of message delivery is improved, but the device cannot provide selective interaction based on predefined criteria

Engineering Contradiction:
Improvemessage delivery completenessVSAvoidselective interaction capability
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system changes the parameters of message processing by introducing selectable criteria (recognition keywords, sender identification, message content analysis) that determine whether a received message is vocalized. This allows the toy to transition between different states of message delivery behavior based on configurable parameters set by parents or guardians.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system implements feedback mechanisms where the toy analyzes incoming messages against predefined criteria and provides selective vocalization feedback. The feedback loop includes message reception, criteria evaluation, and conditional vocalization response, enabling intelligent filtering and selective interaction.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If the toy provides continuous monitoring and vocalization of messages, then the interactivity is improved, but the device cannot conserve energy during periods when the recipient is not present or ready

Engineering Contradiction:
Improveinteractive experienceVSAvoidenergy consumption
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system employs periodic action by entering low-power sleep modes between message checking intervals and activating only when messages are received or when the recipient shows signs of presence. This periodic operation pattern reduces energy consumption while maintaining readiness for interaction.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system performs preliminary actions by pre-configuring recognition criteria, authorized sender lists, and vocalization preferences before actual message reception. This preliminary setup enables efficient real-time decision-making without requiring continuous processing power.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If the toy incorporates multiple communication channels and interaction modes, then the versatility is improved, but the device complexity increases

Engineering Contradiction:
Improvecommunication channel varietyVSAvoidsystem architecture
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system achieves universality by designing a unified message processing architecture that handles multiple communication channels (email, text messages, social media) through a single integrated platform. The core vocalization and filtering mechanisms work across all message types, reducing the need for separate specialized subsystems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces intermediary components such as a central message queue, unified authentication module, and standardized message format converter that mediate between diverse communication channels and the core vocalization system. These intermediaries simplify integration by providing consistent interfaces.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Speed

If the toy provides immediate vocalization of all messages, then the message delivery speed is improved, but the device cannot filter inappropriate content for children

Engineering Contradiction:
Improvemessage delivery speedVSAvoidinappropriate content exposure
Core Design Contradiction:
SpeedVSObject-affected harmful factors

Solution Approach 1:

The system applies preliminary anti-action by implementing pre-vocalization filtering mechanisms that block inappropriate content before it can be delivered to the child. Parental controls, keyword filtering, and sender authentication are configured in advance to prevent harmful messages from being vocalized.

Inventive Principle:
Principle #9Preliminary anti-action

Solution Approach 2:

The system replaces simple mechanical vocalization with intelligent software-based filtering and content analysis. Automated message screening, parental control algorithms, and AI-powered content appropriateness detection substitute for basic playback mechanisms, enabling safe selective vocalization.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS11020680B2System and method for providing a toy operable for receiving and selectively vocalizing various electronic communications from authorized parties, and for providing a configurable platform independent interactive infrastructure for facilitating optimal utilization thereof
Publication Date: 2021.06.01 MCCART POLLAK SHANA LEE
  • US11020680B2 patent drawing
  • US11020680B2 patent drawing
  • US11020680B2 patent drawing

AI summary

The present invention is directed to a toy, and methodologies and infrastructures for provision, operation, and utilization thereof, implementable in any configuration (plush, stuffed, doll, character, vehicle, etc.) that is operable to: (a) receive an electronic message (optionally inclusive of media and/or interactive content) from an authorized party, (b) provide at least one visual (and/or audio) indicator to a recipient (e.g., a child) that a message is present (e.g., a toy element or region may light up, flash, emit an audio signal), and (c) vocalize the electronic message to the recipient in response to at least one of: (1) one or more specific actions of the recipient (e.g., moving the toy, picking it up, touching the active indicator, a verbal utterance, etc.), and/or (2) detection of proximal presence of a recipient ready for receipt thereof. The inventive toy and related data processing infrastructures may comprise many additional capabilities and functions.