Self-Healing ML System for Game Personalization

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Solution Overview

Problem

Machine learning models used in personalized game experiences face challenges in maintaining prediction accuracy due to changing user behaviors, with existing methods lacking mechanisms to detect and remediate changes in model performance effectively, leading to suboptimal personalized recommendations.

Innovation Solution

A self-healing system utilizing a decision tree model and a deep learning sequence model, with access to historical data and feature metadata, identifies changes in user behavior and model performance, generating signals for remediation actions such as retraining or backfilling data to maintain personalized experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If machine learning models are used for personalized game recommendations, then user experience personalization is improved, but model prediction accuracy deteriorates over time due to changing user behaviors

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidprediction accuracy
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system implements continuous monitoring of model performance metrics and automatic detection of performance degradation. When prediction accuracy falls below thresholds, the system triggers retraining workflows that feed updated user behavior data back into the model, creating a closed-loop feedback mechanism that maintains reliability while preserving personalization capabilities

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system dynamically adapts to changing user behaviors by implementing automated retraining workflows that respond to detected performance degradation. The model transitions from a static state to a dynamic state where it can be continuously updated with new data, allowing it to maintain prediction accuracy despite evolving user preferences and game landscapes

Inventive Principle:
Principle #15Dynamics

2Reliability

If automated monitoring and remediation systems are implemented, then model performance reliability is improved, but system complexity increases

Engineering Contradiction:
Improvemodel performance stabilityVSAvoidsystem architecture complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system implements self-healing capabilities where automated workflows monitor model performance, detect degradation, and execute retraining without human intervention. The system serves itself by automatically identifying when retraining is needed and executing the remediation, reducing the need for complex manual monitoring infrastructure while maintaining high reliability

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system pre-configures automated workflows and retraining pipelines in advance, so when performance degradation is detected, the remediation actions are already prepared and can be executed immediately. This preliminary setup reduces the complexity of ad-hoc responses while maintaining reliable model performance

Inventive Principle:
Principle #10Preliminary action

3Measurement precision

If continuous model retraining is performed, then prediction accuracy is maintained, but processing time and computational resources increase

Engineering Contradiction:
Improveprediction accuracyVSAvoidmodel maintenance time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

Instead of continuous retraining, the system implements periodic retraining triggered by performance monitoring. Model performance is evaluated at regular intervals or when specific degradation thresholds are met, and retraining is executed only when necessary. This periodic approach maintains prediction accuracy while minimizing unnecessary computational overhead and processing time

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system changes the operational parameters of model maintenance by transitioning from continuous retraining to event-driven retraining based on performance metrics. By monitoring parameters such as prediction accuracy thresholds and data drift indicators, the system adjusts retraining frequency dynamically, maintaining precision while reducing time loss through conditional execution

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11250322B2Self-healing machine learning system for transformed data
Publication Date: 2022.02.15 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11250322B2 patent drawing
  • US11250322B2 patent drawing
  • US11250322B2 patent drawing

AI summary

An end-to-end cloud-based machine learning platform providing personalized game player experiences. Data lineage is generated for all transformed data for generating feature ETLs, and for training machine learning models. That data is used to understand the performance of off-line and online recommender systems for the personalization of the game player experiences. To that end, the platform pipeline provides the life cycle of the transformed data to a self-healing system that compare it to the life cycle of the user interactions. By comparing the two life cycles, the self-healing system can automatically provide a diagnostic, and it can also automatically provide an action if the performance of the model predictions has changed over time.