Self-identifier Exchange for Anonymous Physical World Correlation

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Solution Overview

Problem

Users of conventional virtual world forums face challenges in transitioning from anonymous online interactions to physical world interactions due to concerns over privacy, safety, and ensuring the identity of the physical world counterpart.

Innovation Solution

The exchange of self-identifiers between virtual world personas, which lack personal identification information, allows parties to correlate each other while maintaining anonymity and control over when and how this information is shared, enabling physical world interactions while preserving privacy and safety.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If personal identification information is shared to enable physical world interaction, then the reliability of identity verification is improved, but the privacy and safety of users deteriorates

Engineering Contradiction:
Improveidentity verificationVSAvoidprivacy and safety risks
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent introduces self-identifiers as intermediary tokens that enable identity verification without exposing personal identification information. These self-identifiers act as mediators between the need for reliable identity confirmation and the need to protect user privacy, allowing parties to verify who they are dealing with while maintaining anonymity through the use of non-personal identifying markers

Inventive Principle:
Principle #24Intermediary (Mediator)

2Object-affected harmful factors

If anonymity is maintained in virtual world interactions, then the safety and privacy of users is improved, but the ability to ensure physical world counterpart identity deteriorates

Engineering Contradiction:
Improvesafety and privacy protectionVSAvoidcounterpart identity assurance
Core Design Contradiction:
Object-affected harmful factorsVSReliability

Solution Approach 1:

The patent creates a copy of identity verification capability through self-identifiers that replicate the function of personal identification without containing actual personal data. These self-identifiers are digital copies that enable identity confirmation while preserving anonymity, allowing the system to maintain safety through anonymity while still providing reliable identity assurance

Inventive Principle:
Principle #26Copying

3Object-affected harmful factors

If control over information sharing is increased, then the privacy and safety of users is improved, but the ease of physical world interaction deteriorates

Engineering Contradiction:
Improveprivacy and safety controlVSAvoidphysical world interaction facilitation
Core Design Contradiction:
Object-affected harmful factorsVSEase of operation

Solution Approach 1:

The patent implements self-service mechanisms where users automatically generate and exchange self-identifiers without manual intervention for each interaction. The system handles the complexity of privacy control automatically, allowing users to maintain full control over their information sharing while experiencing seamless, easy physical world interactions through automated self-identifier management

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS9373000B1Selective physical world correlation of virtual world interactions
Publication Date: 2016.06.21 UUMBRA
  • US9373000B1 patent drawing
  • US9373000B1 patent drawing
  • US9373000B1 patent drawing

AI summary

Techniques described herein relate to facilitating interaction in the physical world, after initial interaction has occurred within the virtual world, while also maintaining at least a degree of privacy, anonymity, safety, and/or deniability for the physical world parties. This may be accomplished, according to some example embodiments, by the exchange of one or more self-identifiers between virtual world personas, each of which is defined by its sending physical world party but that lacks any personal identification information associated with the sending party. Content of a self-identifier may only be known to the sending physical world party, at least until the receiving party is authorized and/or consents to view or display the self-identifier in a manner that may be perceived by the sending party. A sending party that perceives their own self-identifier, as displayed by a receiving party, may correlate the receiving party with a virtual world persona to which the self-identifier was sent.