Sensor-Based Mobile Gaming Signal Interaction

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Solution Overview

Problem

Electronic games lack effective interaction with the physical world, failing to interface players' real-world actions as part of interactive gameplay.

Innovation Solution

A sensor-based mobile gaming system using emitters and receivers, integrated with cloud-based gameplay systems, allows players to interact with the physical world by emitting and receiving signals, such as infrared or NFC, to register game actions, providing real-time feedback and scoring through mobile devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If electronic games use traditional digital interfaces, then gameplay is confined to virtual environments, but interaction with the physical world is lost

Engineering Contradiction:
Improveinteraction capabilityVSAvoidphysical world connection
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent uses sensors as intermediary devices that detect physical world actions (movements, gestures, environmental data) and translate them into digital game inputs. This mediator layer enables seamless interaction between the physical and digital domains without compromising either realm

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The game system is segmented into multiple functional components: physical sensors for data collection, processing modules for interpretation, and game engine integration for action execution. This segmentation allows independent optimization of each component while maintaining overall system versatility

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If sensor-based interaction is added to mobile gaming, then physical world interaction is enabled, but device complexity increases

Engineering Contradiction:
Improvephysical interaction capabilityVSAvoidsystem architecture
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system employs multi-functional sensor modules that can detect various types of physical inputs (motion, touch, environmental conditions) through a unified interface. This universal approach allows one set of components to handle diverse interaction modes, reducing overall system complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The sensor-based interaction system is designed to automatically calibrate and adapt to different players and environments without requiring manual configuration. The system self-adjusts sensitivity thresholds and mapping parameters, eliminating complex setup procedures

Inventive Principle:
Principle #25Self-service

3Speed

If real-time sensor data processing is implemented, then responsive gameplay feedback is achieved, but energy consumption increases

Engineering Contradiction:
Improvefeedback response timeVSAvoidpower consumption
Core Design Contradiction:
SpeedVSUse of energy by moving object

Solution Approach 1:

The system processes sensor data at optimized intervals rather than continuously, updating gameplay elements only when significant physical actions are detected. This periodic processing maintains responsive feedback while minimizing unnecessary computational energy consumption

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system selectively processes only the most relevant sensor data for current gameplay context, ignoring redundant inputs. This partial processing approach achieves sufficient responsiveness without the full energy cost of comprehensive real-time analysis

Inventive Principle:
Principle #16Partial or excessive action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables players to engage in immersive, interactive gameplay by bridging the digital and physical worlds, enhancing gameplay experiences with real-world actions and feedback, and supporting various game genres and platforms.

Implementation Method 1

The emitter signal may comprise one or more of an infrared signal and an Near Field Communications (NFC) signal

Methodology Applied
Scientific EffectInfrared radiation: Infrared Radiation

Implementation Method 2

The emitter signal may comprise one or more of an infrared signal and an Near Field Communications (NFC) signal

Methodology Applied
Scientific EffectNear Field Communication:

Data Source

PatentUS10092835B2Systems and methods for sensor-based mobile gaming
Publication Date: 2018.10.09 LYTESHOT
  • US10092835B2 patent drawing
  • US10092835B2 patent drawing
  • US10092835B2 patent drawing

AI summary

A system includes an emitter, a receiver, a wireless communications module, and a user interface module. The emitter, controlled by a first player, emits an emitter signal that includes emitter identification information. The receiver receives the emitter signal and generates a receiver signal that includes the emitter identification information. The gameplay cloud interface module receives the receiver signal and communicates an indication that includes player identification information associated the emitter identification information. The gameplay cloud interface module is further configured to receive scoring information that is based on the player identification information. The user interface module presents gameplay information based on the scoring information to the first player.