Sensor-Based Card Selection for Divination Tools

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Solution Overview

Problem

Interactive electronic divination tools relying solely on random number generators lack novelty and amusement in their card or lot selection methods, failing to provide a unique and engaging experience for users.

Innovation Solution

A method utilizing movement and environmental data sensors to shuffle virtual decks of cards or lots, employing a mathematical formula that incorporates sensor readings such as electromagnetic fields, acceleration, and biometrics to generate unique and randomized selections, offering an alternative to traditional random number generators.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a random number generator is used for card or lot selection, then the selection process is simple and reliable, but the user experience lacks novelty and amusement

Engineering Contradiction:
Improvesimplicity of selection processVSAvoiduser engagement and novelty
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent replaces the traditional random number generator (mechanical/software-based system) with a sensor-based detection system that captures physical movements, biometric data, or environmental information. This substitution transforms the selection process from a purely computational operation to one grounded in physical interaction, thereby enhancing user engagement while maintaining operational simplicity

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces sensors as an intermediary between the user and the selection process. These sensors detect physical movements, biometric signals, or environmental data, serving as a mediator that translates user actions into selection outcomes. This intermediary layer adds novelty and engagement without complicating the overall process for the user

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If sensor-based selection is implemented, then user engagement and novelty are enhanced, but the device complexity increases

Engineering Contradiction:
Improveuser engagement and noveltyVSAvoidcomplexity of selection system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent leverages the multi-functionality of modern mobile devices, which already incorporate various sensors (accelerometers, gyroscopes, cameras, microphones) for other purposes. By repurposing these existing sensors for divination or selection purposes, the system gains enhanced user engagement without requiring additional specialized hardware, thereby limiting the increase in device complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent enables the device to use its own existing sensors and processing capabilities to perform the selection function. The device serves itself by utilizing its built-in sensor array and computational resources, eliminating the need for external specialized equipment and keeping the system complexity manageable

Inventive Principle:
Principle #25Self-service

3Reliability

If traditional random number generators are used, then the system is uniform and reliable, but it lacks amusement and novelty in the selection method

Engineering Contradiction:
Improveconsistency of selection systemVSAvoidamusement and novelty
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent transitions from a static, predetermined random number generation process to a dynamic sensor-based detection system. The selection outcome emerges from real-time physical interactions, biometric variations, or environmental changes, introducing dynamism and variability that enhance amusement and novelty while maintaining reliability through consistent sensor data processing protocols

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20230256325A1Method for card and lot selection based on measurements of movement, biometrics, or environmental data
Publication Date: 2023.08.17 WOOD JAMES KEITH
  • US20230256325A1 patent drawing
  • US20230256325A1 patent drawing
  • US20230256325A1 patent drawing

AI summary

The present invention provides a method for selecting a card, lot, or number using a shuffling process that relies on measurements of movement, biometrics, or environmental data within interactive electronic media. The invention provides an alternative to random number generators for media which relies on random selection outputs such as divination tools or a game of chance. The incorporation of a user's movement or environmental data into the selection process provides an element of interest and amusement. The present invention also provides for a selection method that reliably generates a unique selection upon each use by utilizing precise measurements and mathematical formulas to catalogue and shuffle the cards or lots in a system.