Sensor-Responsive Dog Chase Toy for Sustained Multi-Sensory Play

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Solution Overview

Problem

Existing pet toys fail to provide sustained audio, visual, and haptic stimulation, leading to inactivity and potential antisocial behavior in pets, and lack features to enhance training and engagement.

Innovation Solution

A dog chase toy equipped with sensors to detect its state, providing audio, visual, and haptic feedback, including a controller to emit sounds and lights based on detected states, and a wireless interface for customizable feedback tailored to the pet's type and prey.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of moving object

If traditional pet toys are used, then the pet can play for a short time, but the pet becomes inactive and disengaged quickly

Engineering Contradiction:
Improveengagement durationVSAvoidpet activity level
Core Design Contradiction:
Duration of action of moving objectVSEase of operation

Solution Approach 1:

The toy incorporates sensors that detect the pet's actions (dropping, biting, shaking) and provide immediate feedback through audio responses (predator sounds, prey sounds) and visual feedback (LED lights). This continuous feedback loop keeps the pet engaged by making the toy responsive to its actions, thereby extending play duration and maintaining activity level.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The toy features dynamic audio responses that change based on the detected state. Different sounds are played based on whether the toy is being held, dropped, bitten, or shaken. This dynamic adaptation to the pet's actions maintains interest and extends engagement time.

Inventive Principle:
Principle #15Dynamics

2Duration of action of moving object

If simple pet toys are used, then the device complexity is low, but the toy lacks sustained audio and visual stimulation

Engineering Contradiction:
Improvestimulation durationVSAvoidtoy structure
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The toy merges multiple functions into a single device: audio playback, visual LED feedback, sensor detection, and waterproof housing are all integrated into one unit. This consolidation provides sustained multi-sensory stimulation while managing complexity through unified design.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The toy serves multiple functions simultaneously: it provides audio stimulation, visual stimulation, detects various states (holding, dropping, biting, shaking), and is designed for both land and water play. This multi-functionality extends engagement duration while using a single integrated device.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Duration of action of moving object

If the toy provides constant audio and visual feedback, then the pet remains engaged, but the energy consumption increases

Engineering Contradiction:
Improveengagement timeVSAvoidbattery power consumption
Core Design Contradiction:
Duration of action of moving objectVSUse of energy by moving object

Solution Approach 1:

The toy provides feedback periodically based on detected actions rather than continuously. Audio and visual feedback are triggered by specific events (dropping, biting, shaking), creating intermittent stimulation that maintains engagement while reducing overall energy consumption compared to continuous operation.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The toy's sensors automatically detect the pet's actions and trigger appropriate feedback without requiring constant power or external control. The system self-regulates its operation based on the detected states, optimizing energy usage while maintaining engagement.

Inventive Principle:
Principle #25Self-service

4Adaptability or versatility

If the toy lacks state detection capabilities, then the device is simpler, but it cannot provide tailored feedback based on pet actions

Engineering Contradiction:
Improvefeedback customizationVSAvoidsensor system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The toy uses sensors to detect specific states (holding, dropping, biting, shaking) and provides tailored feedback for each state through different audio responses and LED patterns. This state-dependent feedback customization enhances adaptability while using a relatively simple sensor system.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The audio output dynamically changes based on the detected state, with different predator sounds, prey sounds, and volume levels corresponding to different actions. This dynamic adaptation provides customized feedback without requiring complex sensor arrays.

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances pet engagement through interactive stimulation, promotes activity, and serves as a training tool by mimicking animal sounds and behaviors, encouraging interaction and retrieval exercises.

Implementation Method 1

the sensor comprises at least one of: a pressure sensor, a piezoelectric device, an accelerometer, a spring-based sensor, and a haptic device

Methodology Applied
Scientific EffectPressure detection: Pressure Increase

Implementation Method 2

the sensor comprises at least one of: a pressure sensor, a piezoelectric device, an accelerometer, a spring-based sensor, and a haptic device

Methodology Applied
Scientific EffectPiezoelectric effect: Piezoelectric Effect

Implementation Method 3

the sensor comprises at least one of: a pressure sensor, a piezoelectric device, an accelerometer, a spring-based sensor, and a haptic device

Methodology Applied
Scientific EffectAccelerometer detection: Accelerometer

Implementation Method 4

an LED disposed in the outer housing and operatively connected to the controller, the LED being configured to emit light to an external environment

Methodology Applied
Scientific EffectLight emission: Light Emitting Diode

Implementation Method 5

a speaker disposed in the outer housing and operatively connected to the controller, the speaker being configured to emit the audible feedback to an external environment

Methodology Applied
Scientific EffectElectroacoustic conversion:

Implementation Method 6

the outer housing comprises a buoyancy material therein such that the throwing toy is positively buoyant in water

Methodology Applied
Scientific EffectBuoyancy: Archimedes' Principle (Buoyancy)

Data Source

PatentUS20260053112A1Pet chase toy
Publication Date: 2026.02.26 HARTDESIGN
  • US20260053112A1 patent drawing
  • US20260053112A1 patent drawing
  • US20260053112A1 patent drawing

AI summary

A dog chase toy with audio, visual, and/or haptic sensory feedback is described herein. The dog chase toy includes sensors to detect the current state of the dog chase toy. These states may include, for example, being held by a person, traveling through the air, hitting and/or being in contact with the ground, and/or being in the mouth of the dog, etc. Based on the current state, the dog chase toy provides audio, visual, and/or haptic sensory feedback.