Sensor-Driven Fitness Game Event Scheduling for Player Engagement
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Solution Overview
Problem
Existing fitness games fail to effectively motivate players to perform fitness actions consistently.
Innovation Solution
A game system that designates multiple types of fitness events, each with specific achievement conditions, allowing players to perform fitness actions within a game event until conditions are met, with conditions for event repetition based on elapsed time and type, and includes battle events with varying fitness actions to maintain engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a single fitness action is repeatedly designated in the game, then the player can focus on achieving the goal, but the player may get tired from performing only a specific fitness action
Solution Approach 1:
The system dynamically changes the designated fitness event based on player progress and performance. When a player achieves a fitness event or meets certain conditions, the system automatically designates a different fitness event, making the game adaptable and preventing player fatigue while maintaining goal-oriented gameplay
Solution Approach 2:
The system implements periodic re-designation of fitness events with predetermined restrictions. A fitness event cannot be designated again until a certain condition is met (e.g., achieving a different event first), creating a rhythmic pattern of action variety that prevents fatigue while maintaining structured progression
2Adaptability or versatility
If multiple types of fitness events are designated, then player engagement is enhanced through variety, but the game structure becomes more complex
Solution Approach 1:
The system manages complexity by changing parameters of existing fitness events rather than creating entirely new game structures. Each fitness event has adjustable parameters (designatable times, achievement conditions, restriction periods) that can be modified to create variety without increasing fundamental system complexity
Solution Approach 2:
The fitness event system is designed with universal structures that can serve multiple functions. The same basic fitness event framework can be designated multiple times with different parameters, allowing the system to provide variety while maintaining a unified, manageable structure
Data Source
AI summary
An example of an information processing apparatus acquires action data based on an output of a sensor according to a fitness action performed by a player, and executes a game event. In the game event, the information processing apparatus designates at least one type of fitness event from among a plurality of types of fitness events. Each fitness event causes the player to perform a fitness action. During the game event, the information processing apparatus executes a fitness event that causes the player to perform a fitness action corresponding to the designated fitness event until an ending condition is satisfied. The information processing apparatus determines whether or not the achievement condition has been satisfied, based on the action data acquired during the fitness event. The information processing apparatus repeats designation and execution of the fitness event until it is determined that the achievement condition has been satisfied.


