Sensor-Fused Digital Replicas for Behavior and Emotion Modeling

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Solution Overview

Problem

Current digital and virtual reality technologies lack the capability to create digital replicas that accurately represent users' behaviors, emotions, and metaphysical essence, limiting the potential for immersive and personalized virtual experiences.

Innovation Solution

A system that collects and processes data from wearable and external sensors to create a digital replica of a user's behaviors, emotions, and physical attributes, which can be licensed or rented, and combines these with the properties of places or things to create anthropomorphized items.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If digital avatars are used to represent users in virtual worlds, then the user's physical appearance can be replicated, but the user's behaviors, emotions, and metaphysical essence cannot be represented

Engineering Contradiction:
Improveaccuracy of user representationVSAvoidcomplexity of digital replica system
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system segments the user representation into multiple distinct data layers: biometric data from wearables, behavioral data from interactions, emotional data from analysis, and metaphysical essence from synthetic generation. Each layer is processed and stored separately, then integrated to create a comprehensive digital twin that achieves high representation accuracy without overwhelming system complexity through modular architecture

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces AI/ML models as intermediary components that process raw sensor data and transform it into meaningful behavioral and emotional patterns. These intermediaries bridge the gap between physical sensor inputs and the abstract representation of user essence, enabling accurate replication without direct complex mapping

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If virtual reality experiences are designed with pre-designed scenarios, then users can be immersed in digital environments, but the user's unique behaviors and emotions cannot be incorporated

Engineering Contradiction:
Improvepersonalization of virtual experienceVSAvoidcomplexity of data collection system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system transitions from static pre-designed scenarios to dynamic adaptive experiences that evolve based on real-time user data. The digital twin continuously receives updates from wearable sensors and interaction data, allowing the virtual environment to adapt and personalize experiences dynamically while maintaining manageable complexity through incremental learning

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent creates a universal digital twin framework that can be applied across multiple VR applications and scenarios. The same core system that collects and processes user data can serve various purposes including personalized gaming, therapeutic interventions, and social interactions, achieving high adaptability without proportionally increasing system complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If augmented reality overlays digital information onto the real world, then digital information can be displayed, but users cannot create and license their digital replicas

Engineering Contradiction:
Improveuser control over digital replicaVSAvoiduser data privacy
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system implements comprehensive user consent and control mechanisms where users receive feedback about what data is being collected, how it's being used, and can adjust their preferences in real-time. This feedback loop empowers users to maintain privacy while controlling their digital replica creation and licensing, balancing adaptability with information protection

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent extracts and separates sensitive personal information from the digital twin creation process. Users can selectively provide or withhold specific data types, and the system processes only the necessary minimum data required for the intended purpose, protecting privacy while enabling user control over replica creation and commercial licensing

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS20250225363A1Be Anyone and Anything
Publication Date: 2025.07.10 FORETELL STUDIOS
  • US20250225363A1 patent drawing
  • US20250225363A1 patent drawing
  • US20250225363A1 patent drawing

AI summary

The present invention pertains to the field of Digital and Virtual Reality, addressing the deficiency in current technology for creating authentic digital replicas that faithfully capture user behaviors, emotions, metaphysical essence, and physical attributes of objects and environments. Existing technologies fall short in providing a comprehensive solution. This invention fills the void by offering a platform to generate precise digital replicas derived from data collected through wearable and external sensors. Users can then license or rent these replicas for diverse applications, such as connecting with deceased loved ones or evaluating products and experiences. Moreover, the invention facilitates the fusion of user essence with the physical characteristics of places and objects, enabling the creation of anthropomorphized and anomalous entities.