Sensor Fusion Tracking for Real-Time Player and Object Identification
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Solution Overview
Problem
Existing tracking systems in sports environments rely solely on active or passive methods, which are prone to human error, limited sampling rates, and are inadequate for real-time data collection and visualization, leading to incomplete or inaccurate tracking of players and objects.
Innovation Solution
A sensor fusion system combining active tracking devices (infrared tags and accelerometers) with passive tracking systems (cameras and LiDAR) to enhance redundancy and adjust sampling rates dynamically, allowing for robust, real-time tracking and visualization of individuals and objects.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If active tracking devices are used, then tracking precision is improved, but device complexity increases
Solution Approach 1:
The tracking system is divided into multiple independent active tracking devices, each equipped with sensors (accelerometers, gyroscopes, magnets) that independently track specific players or objects. This segmentation allows precise tracking of individual elements while distributing system complexity across multiple simple, standardized units rather than requiring one complex centralized system.
Solution Approach 2:
Active tracking devices are designed as universal units that can track any player or object in the sporting environment. Each device performs multiple functions including position tracking, motion detection, and data transmission, allowing the same hardware design to serve various tracking needs without requiring different specialized devices for different purposes.
2Measurement precision
If sampling rate is increased, then tracking accuracy is improved, but data loss increases
Solution Approach 1:
Multiple active tracking devices continuously transmit tracking data at high sampling rates simultaneously, ensuring that tracking action is continuous and uninterrupted. This continuous data collection from multiple sources prevents data loss even if individual devices experience transmission issues, as other devices continue providing uninterrupted tracking information.
Solution Approach 2:
Data from multiple active tracking devices is merged and combined at a central processing system. By combining data streams from multiple devices tracking the same player or object, the system achieves high tracking accuracy through data fusion while maintaining continuous operation that prevents data loss, as the merged data compensates for any gaps in individual device transmissions.
3Reliability
If sensor fusion is implemented, then reliability is improved, but device complexity increases
Solution Approach 1:
The sensor fusion system is segmented into distinct functional modules: active tracking devices with sensors, passive tracking systems with cameras, and a central processing system. Each module performs a specific function independently, with the central system fusing data from both active and passive systems. This segmentation improves reliability by isolating failures to specific modules while maintaining overall system operation.
Solution Approach 2:
A central processing system acts as an intermediary between active tracking devices and passive tracking systems. This intermediary receives data from both system types, performs sensor fusion processing, and generates unified tracking output. The intermediary manages the complexity of integrating different sensor types and data formats, improving reliability by providing a centralized coordination point that ensures consistent data fusion while handling integration complexity in one location.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The system provides accurate, real-time tracking and visualization of players and objects by leveraging sensor fusion, reducing human error and improving data sampling rates, enabling enhanced live statistics and camera control.
Implementation Method 1
The plurality of active tracking devices are each configured to transmit signals... one or more receivers are configured to receive the signals transmitted by the plurality of active tracking devices
Implementation Method 2
a plurality of active tracking devices, each attached to one of a plurality of a game components... including at least one accelerometer attached to each tracked individual or included in each tracked object
Implementation Method 3
at least one passive tracking system configured to generate a real-time feed for a game location... at least one camera and/or at least one LiDAR sensor
Implementation Method 4
at least one camera and/or at least one LiDAR sensor
Data Source
AI summary
The present invention is directed to a system and method of tracking individuals and/or objects in a game location using sensor fusion of both active and passive tracking systems. The invention includes a server platform receiving data from both the active and passive tracking systems, and a mobile application able to interface with and/or visualize the received data. By combining data from both the active and passive tracking systems, the system is able to visually track objects and/or individuals in the location using the passive tracking system, and correlate and identify those objects with known individuals and/or objects based on location data generated by the active tracking system. The mobile application is able to both selectively modulate sampling rates for the active tracking system for specific individuals and/or objects and also to label and identify individuals and/or objects on the passive tracking system where the active tracking system is unavailable.


