Sensor Metadata Encoding for Low-Bandwidth Virtual World Processing

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current systems for interacting between real and virtual worlds lack efficient methods to seamlessly apply real-world data to virtual environments, limiting the depth and realism of user interactions.

Innovation Solution

A virtual world processing apparatus and method that utilizes sensors to collect and encode real-world data, converting it into metadata formats (binary and XML) for processing, and applying this information to virtual worlds through an adaptation engine, enabling accurate reflection of real-world interactions in virtual environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If real-world data is collected and processed to be applied to virtual worlds, then interaction realism is improved, but system complexity increases

Engineering Contradiction:
Improveinteraction realismVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system is divided into distinct functional modules: sensor data acquisition unit, metadata generation unit (with binary and XML encoding capabilities), data processing unit, and virtual world application unit. This segmentation allows each module to handle specific tasks independently, managing complexity while maintaining realistic interaction through comprehensive data processing

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Metadata serves as an intermediary layer between raw sensor data and virtual world applications. The system generates structured metadata (in binary and XML formats) that translates complex real-world sensor information into a standardized format suitable for virtual world integration, reducing system complexity while preserving interaction realism

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple metadata formats (binary and XML) are generated from sensor data, then data compatibility is improved, but processing time increases

Engineering Contradiction:
Improvedata compatibilityVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary encoding of sensor data into multiple metadata formats (binary and XML) during the data acquisition phase. By pre-processing and structuring the data in multiple formats simultaneously, the system ensures data compatibility across different virtual world platforms without requiring time-consuming format conversions during runtime

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The metadata generation unit is designed to produce multiple formats (binary and XML) from a single sensor data input. This multi-functional capability ensures broad data compatibility with various virtual world systems while consolidating the processing workflow into a single unified operation, minimizing time loss

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentEP2557481B1Apparatus and method for processing virtual world
Publication Date: 2020.05.13 SAMSUNG ELECTRONICS CO LTD
  • EP2557481B1 patent drawingFigure 1
  • EP2557481B1 patent drawingFigure 2
  • EP2557481B1 patent drawingFigure 3

AI summary

A virtual world processing apparatus and method are disclosed. Information on sensor capability is converted to binary data and then transmitted, or converted to eXtensible Markup Language (XML) data, or the XML data is further converted to binary data and then transmitted. Accordingly, data transmission rate may be increased and a low bandwidth may be used. In a data-receiving adaptation real world to virtual world (RV) engine, complexity of the adaptation RV engine may be reduced by omitting an XML parser.