Sensor-Based Skill Games for Verified Exercise Wagering

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Solution Overview

Problem

Existing technologies have limited the use of sensor technology in games of skill related to physical exercise, lacking methods for players to engage in competitive challenges using sensors to measure physical performance and settle wagers effectively.

Innovation Solution

A method utilizing sensors for games of skill involving two or more players, including steps to choose an opponent, select an event, determine a wager, physically compete, sense metrics, verify results, and settle the wager, using various sensor types to track physical activities and ensure fair competition.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If sensor technology is used to measure physical performance metrics in games of skill, then measurement precision and reliability of competition results are improved, but device complexity and cost increase

Engineering Contradiction:
Improvephysical performance metric measurementVSAvoidsensor system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent applies multi-functionality by enabling a single sensor system to measure multiple physical performance metrics (distance, speed, elevation, time) simultaneously, allowing one device setup to support various exercise challenges and competition types without requiring separate specialized measurement systems for each metric

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces a server as an intermediary component that receives raw sensor data, validates metrics against predetermined thresholds, and determines competition results. This intermediary handles the complexity of data processing and validation centrally, simplifying the client-side device requirements while maintaining measurement precision

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If multiple sensors are used to verify metrics and prevent fraud, then reliability of competition results is improved, but measurement precision requirements and system complexity increase

Engineering Contradiction:
Improvecompetition result verificationVSAvoidmetric validation accuracy
Core Design Contradiction:
ReliabilityVSMeasurement precision

Solution Approach 1:

The patent implements feedback mechanisms where the server receives sensor data, validates it against predetermined thresholds and patterns, and provides feedback on whether the metrics meet competition requirements. This feedback loop ensures reliability by systematically checking for fraud indicators and validating metric authenticity before determining competition results

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent applies preliminary action by establishing predetermined thresholds and validation criteria before the competition occurs. These pre-set parameters enable the system to automatically verify metric authenticity during competition without requiring complex real-time analysis, simplifying the verification process while maintaining high reliability

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12564765B2Method to use sensors for games of skill
Publication Date: 2026.03.03 WUNUP LLC
  • US12564765B2 patent drawing
  • US12564765B2 patent drawing
  • US12564765B2 patent drawing

AI summary

This application discloses a method to use sensors for games of skill relating to physical exercise. The method may employ the use of sensors that can collect data, including location using GPS, sense barometric pressure, steps walked, blood oxygen levels, navigational directions, gyroscopic movement, heart rate, and many other data types. Players may challenge other players to competitions wherein the players make a challenge wherein a winning player is rewarded a wager. Data collected by the sensors may be used for metrics to determine the winning player.