Sensorized Punching Bag Projection for Immersive Fitness Feedback
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Solution Overview
Problem
Fitness activities relying on digital technologies lack the resistance and equipment feel of traditional workouts, and digital fitness tools often provide limited immersion and do not utilize actual equipment, precluding an immersive experience for users.
Innovation Solution
A system and method that uses a non-planar punching bag with integrated sensors and an image projecting device to provide a dynamic and interactive fitness experience, allowing users to physically interact with a life-size coach or content projected on the bag, receive personalized feedback, and track exercise performance metrics.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If digital fitness technologies are used, then accessibility and convenience are improved, but immersion and equipment feel deteriorate
Solution Approach 1:
The patent merges digital technology with physical equipment by integrating sensors, projectors, and computing units into a punching bag system. This combination allows users to experience both the convenience of digital tracking and the immersion of physical equipment, resolving the contradiction between accessibility and immersion.
Solution Approach 2:
The system uses an image projecting device as an intermediary between the digital system and the user. The projector displays dynamic content on the punching bag surface, creating a bridge that enhances immersion while maintaining digital accessibility and convenience.
2Force
If traditional fitness equipment is used, then resistance and equipment feel are improved, but interactivity and personalized feedback deteriorate
Solution Approach 1:
The system implements real-time feedback through sensors that detect user strikes and a computing unit that processes this data. The system provides personalized feedback by analyzing strike force, position, and patterns, then delivering customized guidance through the projected interface, thereby enhancing interactivity while maintaining physical resistance.
Solution Approach 2:
The punching bag system transitions from a static traditional equipment to a dynamic interactive system. The projected content changes in real-time based on user performance, and the system adapts resistance and feedback based on detected strike patterns, making the equipment as adaptable as digital systems while maintaining physical presence.
3Loss of information
If digital screens are used for fitness content, then information delivery is improved, but immersion and physical interaction deteriorate
Solution Approach 1:
The system moves the display from a traditional 2D screen to a 3D surface (the punching bag itself). By projecting content directly onto the equipment the user is physically interacting with, the system eliminates the separation between information delivery and physical interaction, allowing users to see feedback in the same spatial dimension as their movements.
Data Source
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AI summary
Methods and systems for providing a fitness experience to a user. The system comprises a punching bag defining an outer non-planar surface adapted to receive strikes of the user, a sensor configured to generate data about strikes applied by the user on the punching bag, an image projecting device configured to project a dynamic content on the outer non-planar surface of the punching bag and a processor communicably connected to the sensor and the image projecting device. The processor is configured to dynamically adjust the dynamic content projected on the outer non-planar surface based at least in part on data provided by the sensor.