Indirect Interaction Device Sensory Surface Segmentation
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Solution Overview
Problem
Existing indirect interaction devices lack efficient methods to utilize multiple portions of a sensory surface for distinct tasks within a user interface, such as launching and navigating objects, leading to limitations in user interaction and interface control.
Innovation Solution
The system maps different portions of an indirect interaction device's sensory surface to distinct regions of the user interface, allowing one portion to launch and control objects while another portion navigates within the interface, with adjustable surface areas based on tasks, enabling gestures to initiate object launch, engagement, and hiding.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a single sensory surface is used for both object launching and navigation, then device simplicity is maintained, but interaction precision and control efficiency deteriorate
Solution Approach 1:
The sensory surface is divided into multiple distinct portions, each dedicated to specific functions such as object launching, engagement, and navigation. This segmentation allows each portion to be optimized for its particular task, improving interaction precision while maintaining a unified device form factor.
Solution Approach 2:
Different portions of the sensory surface are assigned different functional qualities - some areas are optimized for gesture-based object launching while others are optimized for navigation. This local differentiation enables precise control for each function without requiring separate devices.
2Measurement precision
If the entire sensory surface is mapped to the user interface, then navigation capability is maintained, but object control precision deteriorates
Solution Approach 1:
The sensory surface mapping is segmented into different regions that map to different UI elements. One portion maps to the launched object for precise control, while another portion maps to the broader user interface for navigation, allowing both functions to operate simultaneously with appropriate precision.
Solution Approach 2:
Different regions of the sensory surface have different mapping qualities - the first portion is mapped with high precision to the specific object for detailed control, while the second portion is mapped more broadly to the user interface for navigation purposes.
3Adaptability or versatility
If fixed surface area allocation is used for different tasks, then device simplicity is maintained, but task adaptability deteriorates
Solution Approach 1:
The mapping between sensory surface portions and user interface elements is dynamic rather than fixed. When an object is launched, the first portion of the sensory surface is dynamically mapped to that object, and the second portion is dynamically mapped to the user interface, allowing the system to adapt to different tasks while maintaining a relatively simple device structure.
Data Source
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AI summary
One or more techniques and/or systems are provided for utilizing input data received from an indirect interaction device (e.g., mouse, touchpad, etc.) to launch, engage, and/or close, etc. an object within a user interface. For example, a sensory surface of the indirect interaction device may be divided into two (or more) portions, a first portion utilized to launch, engage, and/or close an object and a second portion utilized to navigate (e.g., a cursor) within the user interface. When an object is launched based upon receipt of a predefined gesture(s), the first portion of the sensory surface may be mapped to the object to provide for interaction with the object via an interaction between a contact (e.g., finger) and the first portion. Also, the surface area of the first portion may be altered (e.g., enlarged) when it is mapped to the object and/or according to operations performed on the object.