Sentient Environment Adapting to User Preferences

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Solution Overview

Problem

Current communication systems do not effectively adapt environments to individual preferences and behaviors of users, limiting personalized experiences in spaces like restaurants and retail stores.

Innovation Solution

A sentient environment connected to a wireless communication system that uses active and passive communications to adjust settings such as music, décor, and services based on user inputs and sensed behaviors, utilizing a gesture recognition system and personal profiles to tailor experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If communication systems provide location-based services and support various communication services, then service functionality is improved, but the system cannot adapt environments to individual user preferences and behaviors

Engineering Contradiction:
Improveenvironment adaptation to user preferencesVSAvoiduser behavior and preference data utilization
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system continuously collects passive communication data from users (location, gestures, interactions) and uses this feedback to dynamically adapt the environment. The environment monitors user behavior patterns and adjusts settings such as lighting, temperature, and service recommendations based on accumulated feedback, creating a closed-loop system that improves adaptability over time.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The sentient environment automatically adapts to user preferences without requiring explicit user commands. The system self-adjusts environmental parameters and service offerings based on passive observation of user behavior, allowing the environment to serve itself in understanding and responding to user needs.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If the sentient environment uses active and passive communications to adapt to user presence, then personalized experience is improved, but system complexity increases

Engineering Contradiction:
Improvepersonalized user experienceVSAvoidgesture recognition system and sensing infrastructure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The communication system serves multiple functions: it provides traditional location-based services, collects passive communication data for adaptability, and enables gesture recognition. By making the communication infrastructure multi-functional, the system avoids adding separate dedicated systems for each function, thereby managing complexity while achieving personalized experiences.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent combines active and passive communication capabilities into a unified sentient environment system. The gesture recognition system is integrated with the existing communication infrastructure rather than operating as a separate system, merging data collection and environmental adaptation functions into a cohesive architecture.

Inventive Principle:
Principle #5Merging (Combining)

3Ease of operation

If the environment monitors user gestures and communications continuously, then user satisfaction is improved, but energy consumption increases

Engineering Contradiction:
Improveuser satisfaction and engagementVSAvoidenergy consumption of sensing and processing systems
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system employs periodic sampling of user communications and gestures rather than continuous monitoring. Passive communications are collected at intervals, and environmental adaptations are made based on accumulated data over time, reducing the energy burden of constant sensing while maintaining effective user satisfaction.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system pre-processes and stores passive communication data as it is collected, preparing information in advance for later analysis and environmental adaptation. This preliminary action reduces the computational energy required at the moment of decision-making, as data is already organized and ready for processing when adaptation is needed.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8538461B2Sentient environment
Publication Date: 2013.09.17 MICROSOFT TECHNOLOGY LICENSING LLC
  • US8538461B2 patent drawing
  • US8538461B2 patent drawing
  • US8538461B2 patent drawing

AI summary

An embodiment of the invention provides a sentient environment that adapts itself to a person present in the environment responsive to active and/or passive expressions of preferences by the person.