Electronic Sequence Matching Game With Coordinated Stick Controls

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Solution Overview

Problem

Existing electronic matching games lack a sophisticated mechanism to coordinate and compare the manipulation of multiple game elements with distinct color illuminations and sound sequences, leading to limited player engagement and feedback in sequence matching tasks.

Innovation Solution

The electronic game employs a pair of elongated stick members with integrated LEDs and speakers that illuminate colors and generate sounds, using motion and magnetic switches to detect player manipulations and compare them to predefined sequences, providing real-time feedback through lighting and sound outputs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple game elements with distinct color illuminations and sound sequences are introduced, then player engagement and feedback are improved, but device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game system is divided into multiple independent game elements (first game element, second game element, etc.), each capable of producing distinct color illuminations and sound sequences. Each game element has its own manipulation detection mechanism, allowing players to interact with multiple elements simultaneously or individually, thereby increasing player engagement and versatility without requiring a single complex system to handle all functions.

Inventive Principle:
Principle #1Segmentation

2Measurement precision

If manipulation detection mechanisms compare player actions to predefined sequences, then measurement precision of player performance is improved, but device complexity increases

Engineering Contradiction:
Improvemeasurement precisionVSAvoiddevice complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The manipulation detection mechanisms are configured to detect player manipulations of the game elements and compare them to predefined sequences. This feedback mechanism provides precise measurement of player performance by determining whether the detected manipulations match the expected sequences, enabling accurate performance evaluation while maintaining manageable system complexity through modular detection and comparison units.

Inventive Principle:
Principle #23Feedback

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances player engagement by accurately matching and comparing manipulations to color and sound sequences, increasing difficulty levels and providing immediate feedback, thus improving the overall gaming experience.

Implementation Method 1

a first illumination source configured to illuminate a first color, a second color and a third color

Methodology Applied
Scientific EffectLight Emitting Diode: Light Emitting Diode

Implementation Method 2

The first controller being programmed to cause the first illumination source to illuminate the first color in response to detecting motion of the first elongated game element at the first motion switch

Methodology Applied
Scientific EffectMotion detection:

Implementation Method 3

the first controller may be programmed to cause the first illumination source to illuminate the third color, and the second controller may be programmed to cause the second illumination source to illuminate the third color, in response to detecting that the first magnetic switch is disposed proximate the second magnetic switch

Methodology Applied
Scientific EffectMagnetic field interaction: Magnetic Field

Data Source

PatentUS7351148B1Electronic sequence matching game and method of game play using same
Publication Date: 2008.04.01 HASBRO INC
  • US7351148B1 patent drawing
  • US7351148B1 patent drawing
  • US7351148B1 patent drawing

AI summary

The present invention is directed to an apparatus and a method of game play for an electronic sequence matching game the may include a pair of elongated stick member that may be operatively coupled together by an electrical cord so the game play for the electronic matching game may be coordinated between the elongated stick members. During the electronic sequence matching game, the elongated stick members may illuminate different colored lights and generate corresponding sounds in particular sequences, and a player must manipulate the sticks to repeat the sequences generated by the elongated stick members. Depending on the mode of game play, the elongated stick members may repeat the sequence with an additional light being added to the sequence each time the player successfully matches the sequence, or the elongated stick members may generate a new sequence that may be longer or played faster than the previous sequence each time the player successfully matches a sequence. In a further mode, the player may be able to manipulate the elongated stick members in any desired sequence, with the player's manipulation of the elongated stick members causing the stick members to respond with lights and sounds of the music chosen by the player.