Sequential Operation Evaluation for Musical Game Controllers

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Solution Overview

Problem

Conventional game apparatuses fail to effectively evaluate sequential operations, such as the slide playing technique on a guitar, leading to limited diversity in gameplay and reduced enjoyability, as they do not consider the fluidity and timing of sequential operations.

Innovation Solution

A game apparatus with an input device, display device, sequence data storage, operation guidance, and evaluation system that presents and evaluates sequential operations by correlating operation timings and states, ensuring proper order, timing, and release of operations, and includes conditions for determining successful or failed sequences, including timing and unnecessary operation checks.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional game apparatus evaluates only simple operations without considering sequential operation fluidity, then the evaluation system is simple, but the game diversity and enjoyability are reduced

Engineering Contradiction:
Improvegame diversityVSAvoidevaluation system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The evaluation system is segmented into multiple independent evaluation units: timing evaluation, sequential order evaluation, and fluidity evaluation. Each unit handles a specific aspect of operation assessment, allowing the system to evaluate complex sequential operations through modular, manageable components rather than a monolithic evaluation structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The evaluation system dynamically adjusts assessment criteria based on operation type. For sequential operations, the system activates fluidity evaluation that considers the timing relationships between adjacent operations, while for simple operations, only basic timing evaluation is performed. This dynamic adaptation enables the system to handle diverse operation types with appropriate evaluation depth.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If the game apparatus evaluates sequential operations with fluidity consideration, then the game enjoyability is enhanced, but the evaluation complexity increases

Engineering Contradiction:
Improveoperation fluidityVSAvoidoperation evaluation difficulty
Core Design Contradiction:
Ease of operationVSDifficulty of detecting and measuring

Solution Approach 1:

The system provides feedback to players about their sequential operation performance by comparing actual operation timing with ideal timing patterns. The feedback mechanism calculates timing differences between adjacent operations and communicates fluidity assessment results to players, enabling them to improve their playing technique while the system automatically handles the complex measurement calculations.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent replaces complex manual evaluation mechanics with automated computational assessment. Instead of requiring manual judgment of operation fluidity, the system uses computer-based timing analysis to automatically detect and measure the temporal relationships between sequential operations, substituting mechanical evaluation complexity with algorithmic processing.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Measurement precision

If the system requires precise timing and order for sequential operations, then the evaluation accuracy is improved, but the operation difficulty increases

Engineering Contradiction:
Improveoperation timing precisionVSAvoidoperation difficulty
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The system performs preliminary analysis of ideal timing patterns for sequential operations before actual player input. By pre-calculating expected timing relationships and operation sequences, the system establishes reference criteria that guide players on the required precision level, allowing them to understand timing requirements in advance rather than discovering them during gameplay.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The evaluation system adjusts timing tolerance parameters based on operation type and difficulty level. For sequential operations requiring high fluidity, the system uses stricter timing thresholds, while allowing more flexibility for less critical operations. This parameter adaptation balances measurement precision with operational feasibility.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8303409B2Game apparatus and computer readable storage medium for simulated musical instrument playing technique
Publication Date: 2012.11.06 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US8303409B2 patent drawing
  • US8303409B2 patent drawing
  • US8303409B2 patent drawing

AI summary

The game apparatus indicates to a player the slide playing technique that not less than two of fret buttons are operated according to the alignment sequence thereof. When the operation in replay to the indication is evaluated, the game apparatus determines whether the operation for the slide playing technique has succeeded or not, under such condition that with respect to the operations of adjacent two fret buttons, the operation to the preceding fret button to be operated precedingly is detected, the operation to the next fret button to be operated next is detected, and after detecting the operation, the release operation of the preceding fret button is detected, the condition being at least one part of required condition.