Sequential Poker Game with Escalating Payouts

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Solution Overview

Problem

Video poker games offer limited opportunities for large payouts and jackpots, with most winning hands resulting in small payouts due to the rarity of high-ranking hands like Royal Flush.

Innovation Solution

A poker-type game that allows players to play multiple hands sequentially, where each hand must have a higher rank than the previous one, with increasing payouts for each successive hand, played on an electronically controlled machine with card images displayed, allowing players to hold or discard cards and receive replacement cards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a player receives a winning hand in video poker, then the player wins a payout, but the payout amount is small for most winning hands

Engineering Contradiction:
Improvefrequency of winning outcomesVSAvoidpayout amount
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent applies dynamics by making the payout structure variable rather than static. Players can choose to continue playing after winning a hand, and the payout potential increases dynamically with each successive winning hand. The game transitions from a fixed payout model to a dynamic one where the reward escalates based on the player's decisions and performance across multiple hands.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent segments the game into multiple sequential hands rather than a single hand. Each hand is a separate segment with its own payout opportunity. By dividing the gaming experience into discrete segments (hands), the system allows players to accumulate winnings across multiple segments, transforming one small payout opportunity into multiple potential payout opportunities.

Inventive Principle:
Principle #1Segmentation

2Quantity of substance

If the largest payout is reserved for a Royal Flush, then jackpot amounts are high, but the occurrence frequency is very low

Engineering Contradiction:
Improvemaximum payout amountVSAvoidfrequency of achieving highest rank
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The patent applies partial action by allowing players to stop playing after achieving any winning hand, not requiring them to continue to the maximum possible hand. Players can take partial action by cashing out at any winning hand rank, providing flexibility to secure winnings without pursuing the full escalation to Royal Flush, thus making high payouts more accessible without changing the underlying odds.

Inventive Principle:
Principle #16Partial or excessive action

3Quantity of substance

If players are allowed to play multiple sequential hands with increasing ranks, then opportunities for large payouts increase, but the game complexity increases

Engineering Contradiction:
Improvetotal payout potentialVSAvoidgame structure complexity
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The patent applies universality by using the same basic poker hand evaluation and card drawing mechanics across all sequential hands. The core game mechanics remain universal and consistent throughout the multi-hand game, requiring no new rules or complex mechanisms. Players apply the same strategies and skills across each hand, making the increased complexity manageable through repetition of proven techniques.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS7749059B2Poker game with sequential hand opportunity
Publication Date: 2010.07.06 INTERNATIONAL GAME TECHNOLOGY INC
  • US7749059B2 patent drawing
  • US7749059B2 patent drawing
  • US7749059B2 patent drawing

AI summary

A poker game offers the possibility of sequential hand play and large payoffs. In one embodiment, a first set of cards is used to form a first poker hand. A draw feature may allow the player to discard cards and obtain replacement cards. If the first poker hand is a predetermined winning set of cards or has a first rank, then the outcome is a winning outcome. Otherwise, the game ends. If the first hand is a winning outcome, the player may be paid winnings or play a subsequent hand in which the player attempts to achieve a hand having a higher rank than the previous hand. If the second hand has a higher rank than the previous hand, the player may be paid winnings or continue playing. In one embodiment, payouts for particular ranks or hands increase as the game continues.