Interactive Slot Game With Sequential Reel Revelation

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Solution Overview

Problem

Existing slot games lack interactivity and personal engagement, with reels being randomly drawn and displayed without player input, leading to a passive gaming experience.

Innovation Solution

An interactive slot game system that allows players to choose the placement of reels in multiple grids, revealing symbols one at a time based on player decisions, calculating points for each grid, and converting these into final winnings.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If all reels are displayed simultaneously after a single spin action, then the game process is simple and fast, but player engagement and interactivity are reduced

Engineering Contradiction:
Improvegame operation simplicityVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The game is segmented into multiple phases: initial reel spin, sequential revelation phase, and result compilation phase. The reels are revealed one at a time rather than all at once, creating distinct gameplay stages that maintain simplicity while enhancing engagement through progressive disclosure

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game interface dynamically transitions from a static display of all reels to a sequential revelation mechanism. The system adapts by hiding reels in a queue and revealing them based on player actions (clicking grid positions), transforming a passive display into an interactive experience

Inventive Principle:
Principle #15Dynamics

2Device complexity

If reel positions are predefined in the game interface, then the game structure is simple, but player personalization and strategic choice are eliminated

Engineering Contradiction:
Improvegame structureVSAvoidplayer choice
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

Instead of the traditional approach where the system assigns reel positions, the invention inverts the control by allowing players to choose where to place each revealed reel. The system presents empty grid positions and the player decides which reel goes where, flipping the usual player-passive role into an active decision-making position

Inventive Principle:
Principle #13The other way round (Inversion)

Solution Approach 2:

The grid interface acts as an intermediary between the randomly drawn reels and the final game state. Players use the grid positions as mediators to strategically place reels, adding a layer of strategic choice without complicating the underlying random draw mechanism

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If multiple reels are hidden in a queue and revealed sequentially, then player engagement increases, but the game process time increases

Engineering Contradiction:
Improveplayer engagementVSAvoidgame process time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The reel revelation process uses periodic action by revealing one reel at a time based on player clicks rather than continuously or all at once. This rhythmic, click-based disclosure pace allows players to engage at their own speed while maintaining a structured progression that doesn't excessively extend game time

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

All reels are randomly drawn and prepared in advance (preliminary action), then hidden in a queue. This allows the randomization to be completed quickly upfront, while the sequential revelation phase focuses purely on player interaction without additional random draw delays

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12462651B2Interactive slot game with cross-device synchronization and sequential reel revelation
Publication Date: 2025.11.04 GAMING1 SRL
  • US12462651B2 patent drawing
  • US12462651B2 patent drawing
  • US12462651B2 patent drawing

AI summary

An interactive slot game characterized by a display of one or multiple grids receives input corresponding to initiating a turn for a slot game, in response to the received input initiating the turn for the slot game, randomly draws symbols for reels of the slot game, displays a reel to be placed in a grid of the one or multiple grids and hides all the remaining reels in a queue, wherein the reels remain hidden until it is placed in one of the available grids of the system, and wherein the reel placement is based on a personal choice of the player. After the reel is placed, reveal a reel in the queue and symbols corresponding to that reel, and receive next reel placement input based on a choice of the player, wherein the reel placement input defines in which grid of the slot game interface the reel is placed.