Container with subdivided sections containing locked compartments unlocking in sequence

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Solution Overview

Problem

Current container systems lack an effective mechanism to promote healthy eating habits, particularly in children, by ensuring they consume nutritious foods before accessing more desirable or high-calorie options, and do not provide a gamified experience to engage users in a controlled sequence.

Innovation Solution

A container assembly with locked compartments that unlock in a predefined sequence based on user actions or external inputs, utilizing sensors and a processing device to detect food removal and trigger subsequent compartment openings, incorporating gamification to encourage healthy eating habits and portion control.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If locked compartments are used to control access sequence, then healthy eating habits are promoted, but device complexity increases

Engineering Contradiction:
Improvehealthy eating habit promotionVSAvoidcontainer assembly complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The container is divided into multiple separate compartments, each with its own locking mechanism. This segmentation allows independent control of access to different food portions, enabling the system to enforce a specific eating sequence while keeping each compartment's locking mechanism relatively simple and modular.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The locking mechanisms are pre-configured in a specific sequence where one lock must be opened before the next becomes accessible. This preliminary arrangement of the locking system ensures that users must follow the intended healthy eating progression without requiring complex real-time control systems.

Inventive Principle:
Principle #10Preliminary action

2Quantity of substance

If sequential unlocking mechanism is implemented, then portion control is achieved, but ease of operation decreases

Engineering Contradiction:
Improveportion controlVSAvoidcompartment access convenience
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The locking system transitions from a static all-at-once access model to a dynamic sequential access model. Each compartment's lock state changes based on the previous compartment's status, creating a dynamic control system that automatically enforces portion control while maintaining straightforward operation through clear visual feedback on which compartment can be opened next.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If gamification elements are added, then user engagement increases, but device complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidcontainer assembly complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system incorporates feedback mechanisms that provide users with information about their progress through the sequential eating challenge. This feedback creates a gamified experience by allowing users to track their completion status and understand what remains, increasing engagement without requiring complex external electronic systems.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The container assembly is designed to automatically track and communicate the unlocking sequence to the user through built-in visual indicators. This self-service approach to gamification eliminates the need for external apps or complex electronic monitoring systems, maintaining simplicity while still providing engaging feedback.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11884464B2Container with subdivided sections containing locked compartments unlocking in sequence
Publication Date: 2024.01.30 MAGGIORE FRANK
  • US11884464B2 patent drawing
  • US11884464B2 patent drawing
  • US11884464B2 patent drawing

AI summary

An assembly is provided. The assembly comprises of a container which may be a reusable or single-use container intended for the storage, transport, temperature regulation, modification, prevention of contamination, usage, removal, presentation, consumption, assembly, and/or the experience around food products contained inside of the plurality of locked compartments which are opened in a programmed sequence determined by a processing assembly device. The user of the container can utilize the contents of each of the container compartments as they are unlocked one at a time based on a preset sequence of events. These events may utilize sensor data to determine if a previous compartment is completely empty to send the command to unlock the next compartment in sequence. An administrator can set and/or override the sequence of the compartments to unlock from the container and program the rules for unlocking the container compartments.