Serialized Graphics Model for Programmable IC CAD Tools

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Solution Overview

Problem

Communication of graphics modeling data between backend processes and GUI processes in CAD tools for programmable ICs is challenging due to the complexity and differing source languages, leading to inefficient data transfer and performance issues.

Innovation Solution

A system that generates a serialized graphics model using a processor, where objects are serialized according to an API definition file and deserialized by the GUI process for rendering, utilizing protocol buffers to facilitate language-neutral and platform-neutral data communication, thereby simplifying runtime communication and improving performance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If graphics modeling data for each object is individually communicated from backend processes to GUI, then complete graphical representation is achieved, but large amount of data communication is required

Engineering Contradiction:
Improvecompleteness of graphical representationVSAvoidamount of data communicated
Core Design Contradiction:
Loss of informationVSQuantity of substance

Solution Approach 1:

The patent segments the graphics model into a hierarchical structure with a scene graph containing multiple levels of abstraction. Instead of communicating individual object data separately, the system organizes objects into parent-child relationships where parent nodes represent groups or containers and child nodes represent individual objects. This segmentation allows the GUI to request and receive only the specific portions of the graphics model needed for current display requirements, significantly reducing data communication while maintaining complete graphical representation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a new dimension of organization by implementing a scene graph data structure that adds hierarchical and spatial dimensions to the graphics model. Objects are not only defined by their individual properties but also by their position in the hierarchy and their spatial relationships to other objects. This dimensional transformation enables efficient data communication by allowing the GUI to traverse and render only visible or relevant portions of the graphics model.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If backend processes and GUI are written in different source languages, then system flexibility and language neutrality are improved, but efficient communication of graphics data becomes more difficult

Engineering Contradiction:
Improvelanguage neutralityVSAvoidcommunication complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a scene graph as an intermediary data structure that serves as a universal interface between backend processes and GUI processes written in different programming languages. The scene graph uses a standardized, language-neutral data format that can be generated by backend processes in one language and consumed by GUI processes in another language without requiring complex language-specific communication protocols. This intermediary abstraction layer simplifies inter-language communication while maintaining system flexibility.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Loss of information

If all graphics data is communicated to GUI for rendering, then complete visual representation is achieved, but runtime performance decreases due to large data transfer

Engineering Contradiction:
Improvecompleteness of visual representationVSAvoidruntime performance
Core Design Contradiction:
Loss of informationVSProductivity

Solution Approach 1:

The patent applies local quality by allowing the GUI to request and render only specific portions of the graphics model based on current display needs. Instead of transferring the entire graphics model, the system enables selective rendering where the GUI can query the scene graph for objects within a specific view frustum or region of interest. This localized data communication maintains complete visual representation capability while significantly reducing runtime data transfer and improving performance.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9454630B1Graphical representation of integrated circuits
Publication Date: 2016.09.27 XILINX INC
  • US9454630B1 patent drawing
  • US9454630B1 patent drawing
  • US9454630B1 patent drawing

AI summary

A system for graphics generation includes a processor configured to implement a modeling process and a GUI process. The modeling process is configured to generate a first graphics model including a plurality of objects. Each object defines a respective graphical depiction for a respective element of a programmable IC. The modeling process is also configured to serialize objects of the first graphics model according to a first application programming interface (API) definition file to produce a serialized graphics model. The GUI process is configured to, in response to receiving one or more objects of the serialized graphics model, deserialize the one or more objects of the serialized graphics model according to the first API definition file to produce a second graphics model. The GUI process is further configured to render the one or more objects of the second graphics model.