Serious Game Platform for Cognitive Assessment
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Solution Overview
Problem
Conventional cognitive ability tests are limited in measuring various cognitive functions beyond IQ or memory, have low accessibility due to reliance on offline services, high costs, and expert dependence, and often bore users with lackluster content, necessitating a platform for processing and developing cognitive abilities through serious games.
Innovation Solution
A platform apparatus that processes execution results of serious games by receiving output packets, generating game data, and displaying analysis data through a UI, capable of handling various types of serious games for memory, psycho-motor, attention, executive function, and emotion, including reaction time, error rates, and cursor movement data.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If conventional cognitive ability tests are used, then measurement of specific cognitive functions (IQ, memory) is achieved, but the ability to measure various cognitive functions comprehensively is limited
Solution Approach 1:
The patent implements a unified testing platform that can execute multiple types of serious games (memory games, attention games, logical reasoning games, etc.) through a single system. The platform uses a common data processing unit that receives output packets from different game types and generates comprehensive game data, enabling one system to perform multiple cognitive assessment functions rather than requiring separate specialized tests for each cognitive domain
2Reliability
If offline cognitive ability testing services are provided, then expert analysis and service quality are maintained, but accessibility and user convenience deteriorate
Solution Approach 1:
The patent implements an automated online testing system where users can complete cognitive assessments independently through web-based serious games without requiring physical visits to specialized agencies. The system automatically collects game data, processes output packets, generates analysis results, and provides feedback through user interfaces, eliminating the need for expert intervention during test administration while maintaining service quality through automated data processing algorithms
Solution Approach 2:
The patent replaces the mechanical system of offline in-person testing with an electronic/web-based platform. Instead of requiring physical presence at specialized agencies, the system delivers cognitive assessments through online serious games accessible via web browsers, substituting the physical consultation process with digital interaction while maintaining assessment validity through automated analysis
3Productivity
If conventional cognitive ability tests are used, then assessment of cognitive ability is achieved, but user engagement and interest deteriorate due to boring content
Solution Approach 1:
The patent transforms static, traditional cognitive tests into dynamic serious games that adapt to user performance. The system executes multiple game types (memory, attention, logical reasoning) and processes output packets to generate comprehensive game data including reaction time, error rates, and cursor movement patterns. This dynamic approach maintains user engagement through varied gameplay while efficiently assessing cognitive abilities through automated data processing
Data Source
AI summary
A platform apparatus that processes the execution results of one or more serious games, the platform apparatus comprising a data processing unit that receives output packets produced from each serious game in execution for measuring and developing a user's cognitive abilities and that generates game data from the output packets; an analysis processing unit that generates, based on the game data, analysis data for measuring the user's brain function; and a result display unit that displays the analysis data to the user through an UI (user interface), wherein the one or more serious game includes serious games for memory, for psycho-motor, for attention, for executive function, and for emotion.


