Server-Assisted Collision Detection for Virtual Object Movement
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Solution Overview
Problem
Current virtual space systems face inefficiencies in processing capabilities due to uneven distribution of processing loads across multiple processors, leading to unsatisfactory responsiveness and impaired virtual reality experiences, as well as increased network loads and decreased throughput.
Innovation Solution
An object movement control system that includes a server and client control units, where the server assigns collision determination tasks to dedicated clients based on processing load indices, reducing the load on client control units and optimizing the distribution of processing tasks to improve overall throughput.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If data is broadcasted to all cell processors simultaneously for collision determination, then collision detection can be performed in parallel, but processing loads on the network increase and overall processing throughput decreases
Solution Approach 1:
The patent divides the virtual space into multiple regions and assigns each region to a specific cell processor. Instead of broadcasting collision determination data to all processors, only the processor responsible for a given region processes collision data for that region. This segmentation eliminates unnecessary network traffic while maintaining parallel processing capability across multiple processors.
2Productivity
If each cell processor performs collision determination independently, then parallel processing is achieved, but processing loads on other tasks (position calculation, display image generation) are affected
Solution Approach 1:
The patent extracts the collision determination function from the general-purpose cell processors and assigns it to dedicated collision determination processors. This separation allows the original processors to focus on position calculation and display image generation without being burdened by collision detection tasks, while dedicated processors handle collision determination efficiently in parallel.
3Productivity
If processing tasks are uniformly assigned to cell processors, then simple load distribution is achieved, but uneven processing loads occur and bottleneck the improvement of overall throughput
Solution Approach 1:
The patent implements dynamic load distribution where each cell processor is assigned tasks based on its current processing load status and the spatial distribution of objects in its responsible region. Processors with lighter loads can handle more collision determination tasks, while overloaded processors receive fewer assignments. This local adaptation to processing conditions optimizes overall throughput without requiring complex centralized scheduling.
Data Source
AI summary
An object movement control system, an object movement control method, a server, and a computer program that can update the positional information of an object in a virtual space at high speed by appropriately distributing processing loads. Client control units obtain information about the position of a first object in a virtual space and information about movement of the first object and detect other objects that exist in a virtual region that contains the first object, which has been moved. The distances between objects that exist in a virtual region are calculated, and only when the number of objects the distances to which are shorter than a predetermined threshold exceeds a predetermined number, information about the objects is sent to a server. The server assigns a collision determination client that performs collision determination to each pair of objects selected from the objects.


