Server-Based Credit Payout System for Gaming Machines
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Solution Overview
Problem
Conventional automatic gaming machines face challenges in maintaining ticket storage, requiring regular emptying and manual scanning, which is time-consuming and prone to manipulation, leading to invalid tickets and increased fraud risks.
Innovation Solution
A system where automatic gaming machines connect to a server for credit payout, using a game unit and pay-out unit to transfer datasets, generating confirmation tickets that can be printed or stored electronically, reducing ticket circulation and enabling secure deletion and reprinting, thus simplifying maintenance and enhancing security.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If tickets are stored in the automatic gaming machine, then credit payout is enabled, but the machine requires regular emptying and manual scanning which is time-consuming and prone to manipulation
Solution Approach 1:
The patent extracts the ticket storage function from the automatic gaming machine and relocates it to a centralized server. The gaming machine generates a dataset representing the ticket and transmits it to the server for storage, eliminating the need for the machine to physically store and later empty tickets. This resolves the contradiction by enabling credit payout operations while removing the time-consuming emptying and scanning processes.
Solution Approach 2:
The patent introduces a server as an intermediary between the gaming machine and the ticket storage system. The server acts as a mediator that receives datasets from gaming machines, stores them securely, and manages ticket validation. This intermediary structure eliminates the need for manual scanning and emptying operations while maintaining the credit payout functionality.
2Ease of operation
If tickets are stored in the automatic gaming machine, then credit payout is enabled, but manual scanning is required which is prone to manipulation and fraud
Solution Approach 1:
The patent replaces the mechanical manual scanning process with an automated electronic data transmission and validation system. Instead of manually scanning physical tickets, the system transmits datasets electronically to the server, which automatically validates and processes them. This substitution eliminates human error and manipulation risks associated with manual scanning while maintaining operational ease.
Solution Approach 2:
The server acts as a secure intermediary that centralizes ticket validation, preventing manipulation at the gaming machine level. All ticket data is processed through this controlled intermediary, ensuring consistent and secure validation across the system.
3Ease of operation
If tickets are continuously circulated, then player convenience is improved, but ticket waste and invalid tickets in circulation increase
Solution Approach 1:
The patent changes the state of tickets from physical, consumable items to electronic datasets that can be reused. The same ticket dataset can be reissued to different players or reused after validation, transforming the ticket from a single-use physical object to a reusable electronic record. This eliminates ticket waste while maintaining player convenience through continuous circulation of valid tickets.
Solution Approach 2:
The system creates electronic copies of ticket data that can be distributed and reused without consuming the original. Instead of physical tickets that wear out or become invalid, the system generates digital replicas that can be efficiently managed, validated, and reissued, eliminating waste while enabling continuous circulation.
4Measurement precision
If manual scanning of tickets is performed, then ticket validation is achieved, but the process is time-consuming and requires regular maintenance
Solution Approach 1:
The patent replaces manual scanning operations with automated electronic data processing. The server automatically receives, validates, and processes ticket datasets without human intervention, maintaining validation accuracy while eliminating the time consumption associated with manual scanning. This automated approach also reduces maintenance requirements compared to manual scanning systems.
Data Source
AI summary
A method pays out credit via a system having a server and a number of game machines connected to the server and operated by a player. A game machine has a game unit and a payout unit that can be activated by a player for paying out a credit via a confirmation ticket or a data storage medium. When a credit is present, the game unit allows a game to be played, and when a credit is present and the payout unit is activated, a data set is transmitted to the server, the data set contains the amount of the credit. The data set is stored upon being deposited in the server, and a release data set is transmitted back to the game machine if the data set is stored. A confirmation ticket is provided when the release data set is deposited at the respective game machine, and the confirmation ticket is dispensed to the player.


