Server-Based Loyalty Award System for Gaming Devices

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Solution Overview

Problem

Gaming establishments face challenges in providing effective loyalty incentives that are adjustable, targeted towards frequent players, and cost-controlled, while appearing more valuable than typical promotional credits, without impacting the overall paytable for gaming machines.

Innovation Solution

A system that utilizes a player's transaction history to determine loyalty awards in a secondary game, where a server-based network interfaces with player tracking systems to offer loyalty awards such as items or services, allowing players to win these awards through a secondary game, enhancing the gaming experience and controlling costs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If marketing department promotions are provided as loyalty incentives, then player engagement is improved, but cost control deteriorates

Engineering Contradiction:
Improveplayer engagementVSAvoidcost control
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

The system dynamically adjusts promotion parameters (value, frequency, type) based on player loyalty metrics and transaction history. The server automatically modifies promotion characteristics to maintain player engagement while controlling costs through data-driven parameter optimization.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system implements closed-loop feedback by tracking player responses to promotions, analyzing transaction history changes, and using this data to adjust future promotion offerings. This feedback mechanism enables continuous optimization of both engagement effectiveness and cost efficiency.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If loyalty awards are made more valuable and enticing, then player loyalty is improved, but cost control deteriorates

Engineering Contradiction:
Improveplayer loyaltyVSAvoidcost control
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

The system provides differentiated award values and types tailored to individual player segments based on their loyalty level and preferences. High-value awards are selectively offered to top-tier loyal players, while standard players receive appropriately scaled incentives, optimizing both loyalty impact and cost efficiency.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system dynamically adjusts award values and characteristics in real-time based on player behavior, transaction history, and loyalty metrics. Award parameters are not fixed but adapt continuously to maintain optimal balance between player loyalty and cost control.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If personalized loyalty rewards are offered based on transaction history, then player engagement is improved, but system complexity increases

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The server acts as an intermediary that centralizes the complex tasks of data collection, analysis, and reward determination. By consolidating these functions in a centralized server rather than distributing complexity across multiple devices, the system achieves high personalization capability while managing overall system complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The server performs multiple functions including data storage, transaction history analysis, player segmentation, reward calculation, and communication with gaming devices. This multi-functional approach consolidates complexity into a single universal platform rather than requiring separate specialized systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8684824B2Side betting on gaming and related non gaming items
Publication Date: 2014.04.01 INTERNATIONAL GAME TECHNOLOGY INC
  • US8684824B2 patent drawing
  • US8684824B2 patent drawing
  • US8684824B2 patent drawing

AI summary

A gaming device including an interface unit configured to accept game play data from a player, and a controller coupled to the interface unit. The controller includes a processor and a memory, wherein the memory stores player tracking data and wherein the processor is configured to receive, via the interface unit, game play data for the player playing a primary game, initiate a play of a secondary game if a triggering event occurs, enable a player to select at least one of a plurality of different loyalty awards associated with the secondary game, determine an outcome of the secondary game, and issue a loyalty award based on the determined outcome of the secondary game.