Server Card Parameter Adjustment for Deck Synergy
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Prior art card battle games do not dynamically adjust card parameter values based on the number or combination of cards in a deck, leading to repetitive deck patterns and decreased user motivation.
Innovation Solution
A server system that adjusts the parameter values of cards based on the attributes and superiority relationships between them, using an addition rate calculated from the number of cards with superior attributes in each player's deck, to create varied and engaging gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If card parameter values are determined by simply adding up parameter values of cards forming the deck, then the calculation is simple and fast, but the deck pattern becomes repetitive and user motivation decreases
Solution Approach 1:
The patent changes the parameter values of cards dynamically based on the composition of the deck. Specifically, when certain cards are combined in a deck, their parameter values are modified (e.g., increased) to reflect synergistic effects. This resolves the contradiction by maintaining simple addition for calculation speed while introducing parameter modifications to create diverse deck patterns and prevent repetition.
2Adaptability or versatility
If card parameter values are changed according to the number of cards or combination of cards, then deck pattern variety increases, but the calculation complexity increases
Solution Approach 1:
The patent pre-establishes modification rules and tables that define how card parameters should be adjusted based on deck composition. These rules are determined in advance before the actual battle calculation, allowing the system to apply pre-computed modifications rather than performing complex real-time calculations. This resolves the contradiction by maintaining calculation simplicity while achieving diverse deck patterns through pre-planned parameter adjustments.
Data Source
AI summary
A server includes a storage unit storing characteristic data objects of each user, each characteristic data object having a first parameter value representing an ability of the characteristic data object to exert power, a second parameter value representing an ability to reduce the first parameter value of each characteristic data object of another user different from the user having the characteristic data object, and one of attributes having a superiority-inferiority relationship relative to each other. The server further includes a receiving unit receiving a game proceeding instruction from a device of each user, and a parameter adjusting unit adjusting the second parameter value of each characteristic data object of the user of the device, based on a first number of characteristic data objects of the user that have an attribute superior to a first attribute assigned among characteristic data objects of a second user different from the user.


