Server Device Displaying Group Fighting Event Information
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Solution Overview
Problem
Players in social games cannot experience or understand the attractiveness of group fighting events before joining a group, leading to potential disengagement due to lack of diversity and awareness of the event's enjoyment.
Innovation Solution
A server device and method that allows players to access and display information about group fighting events, enabling them to watch and participate in these events even if they are not part of a group, with constraints on their behavior and rewards to encourage guild participation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Stability of the object's composition
If players are required to join a group before participating in group fighting events, then group cohesion and event organization are improved, but player accessibility and diversity of game experience deteriorate
Solution Approach 1:
The patent introduces a spectator mode as an intermediary state between being outside a group and being a full participant. Players can first watch group fighting events as spectators, experience the gameplay, and then optionally join a group to participate fully. This mediator resolves the contradiction by allowing access without immediate group commitment.
Solution Approach 2:
The system allows players to perform preliminary actions (watching events) before the main action (participating in events). By enabling spectators to view group fighting events beforehand, players can experience the gameplay and be converted to potential group members, solving the accessibility issue while maintaining group structure integrity.
2Adaptability or versatility
If players can watch fighting events without joining a group, then player diversity and engagement are improved, but group participation motivation deteriorates
Solution Approach 1:
The patent implements partial participation through spectator mode, where players can engage with the game content to a limited extent (watching only) without full group membership. This partial action satisfies diverse player interests while leaving the full participation experience reserved for group members, maintaining motivation to join groups.
Solution Approach 2:
The spectator mode creates a copy of the group fighting event experience that is accessible to non-members. While this copy provides engagement and diversity, it is deliberately limited compared to full participation, ensuring that the authentic group experience remains a incentive for joining groups.
3Ease of operation
If spectators are allowed to participate in fighting events, then player engagement is improved, but game rule complexity and group management deteriorate
Solution Approach 1:
The patent applies different rules and permissions to different player roles (spectators vs. group members) in the same game environment. Spectators have limited interaction capabilities while group members have full participation rights. This local differentiation of qualities allows engagement for spectators without compromising group management or adding excessive complexity.
Data Source
AI summary
A social game capable of informing a player of the attractiveness of a group fighting event is disclosed herein. A server device comprises: an information storage unit that stores information on the game; and a control unit that executes an arithmetic operation relating to the game and performs processing to display an image of the game at the terminal devices. The information storage unit stores, as a part of the information on the game, information on a fighting event, and the control unit performs processing to, in accordance with an instruction from a player, display the information on the fighting event at a terminal device operated by the player.


