Server Draft Queue for Real-Time Video Editing

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Solution Overview

Problem

Current video production methods lack real-time collaboration capabilities, making it difficult for multiple individuals to edit videos efficiently and simultaneously.

Innovation Solution

A data processing method and apparatus that manages draft editing requests from multiple client devices by queuing and processing requests in sequence, generating and applying draft information to create a synchronized target story draft, avoiding conflicts and enabling real-time multi-person collaboration.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If multiple persons independently edit a video or cooperate offline in stages, then each person can work on the video, but real-time collaboration is not achieved and working efficiency is reduced

Engineering Contradiction:
Improveworking efficiencyVSAvoidreal-time collaboration capability
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent introduces a server as an intermediary between multiple client devices. The server receives draft editing requests from multiple clients, manages the editing queue, and coordinates the merging of draft information. This intermediary enables real-time collaboration by mediating between concurrent editing operations without requiring direct peer-to-peer communication between clients.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent implements continuous processing of draft editing requests through a queue system. The server continuously receives, processes, and merges draft information from multiple clients in real-time, ensuring that the video editing collaboration process flows without interruption. This continuous action maintains synchronized state across all participating clients.

Inventive Principle:
Principle #20Continuity of useful action

2Speed

If draft editing requests from multiple clients are processed simultaneously, then collaboration speed is improved, but conflicts in draft information occur

Engineering Contradiction:
Improvecollaboration speedVSAvoiddraft information consistency
Core Design Contradiction:
SpeedVSReliability

Solution Approach 1:

The patent applies preliminary action by having the server receive and queue draft editing requests before processing them. The queue system prepares and organizes requests in advance, establishing a predetermined processing order. This preliminary organization prevents conflicts by ensuring that draft information is merged systematically rather than simultaneously, maintaining consistency while preserving collaboration speed.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If a queue system is introduced to process draft editing requests in sequence, then draft information conflicts are avoided, but processing time increases

Engineering Contradiction:
Improvedraft information consistencyVSAvoidprocessing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The queue system processes draft editing requests continuously without interruption. Rather than batch processing or pausing between requests, the server maintains a continuous flow of receiving, processing, and merging draft information. This continuous operation minimizes idle time and ensures that the sequential processing does not significantly increase overall processing time while maintaining reliability.

Inventive Principle:
Principle #20Continuity of useful action

4Device complexity

If offline cooperation in stages is used, then complexity of real-time synchronization is reduced, but working efficiency is reduced

Engineering Contradiction:
Improvesynchronization complexityVSAvoidworking efficiency
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The patent implements feedback mechanisms where the server sends updated video draft information back to all participating clients after merging their contributions. Each client receives real-time feedback about the current state of the video draft, allowing them to continue editing based on the latest synchronized information. This feedback loop enables efficient real-time collaboration without requiring complex peer-to-peer synchronization between clients.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20240386192A1Data processing method and apparatus
Publication Date: 2024.11.21 SHANGHAI HODE INFORMATION TECH CO LTD
  • US20240386192A1 patent drawing
  • US20240386192A1 patent drawing
  • US20240386192A1 patent drawing

AI summary

This application provides techniques for processing data. The techniques includes receiving requests for editing an initial story draft from at least two client devices, and adding each request to a draft editing queue; extracting a first draft editing request for editing the initial story draft by a first client device from the draft editing queue, obtaining first draft editing information in the first request, and editing the initial story draft based on the first to be responded information to obtain an initial modified story draft; extracting a second draft editing request for editing the initial story draft by a second client device from the draft editing queue, obtaining second draft editing information in the second request, and generating to-be-responded draft information according to the first to be responded draft editing information and the second draft editing information; and editing the initial modified story draft based on the to-be-responded draft information to generate a target story draft.