Server Apparatus for Dynamic Image Synthesis in Game Systems
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Solution Overview
Problem
The existing image processing system restricts the type of dynamic images displayed on game screens to only those provided by clients, limiting the variety of images shown to players, even though different players may be playing different games or using different devices.
Innovation Solution
A server apparatus connected via a network to display-use and photography-use terminals, which stores and manages multiple dynamic images with unique identification information, acquires and determines target dynamic images from photography-use terminals to synthesize and provide diverse dynamic images on display-use terminals, allowing for the display of different kinds of dynamic images on game screens.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the image processing system uses only clients to provide dynamic images for game screens, then the system structure remains simple, but the variety and diversity of dynamic images displayed are limited
Solution Approach 1:
The system is segmented into three distinct components: clients that capture dynamic images, a server that stores and manages multiple types of dynamic images (game-play images and other dynamic images), and display devices that present the synthesized content. This segmentation allows each component to specialize, enabling diverse image sources without overwhelming system complexity
Solution Approach 2:
A server acts as an intermediary between clients and display devices. The server receives dynamic images from clients, stores them alongside other dynamic images in its storage device, and provides synthesized content to display devices. This intermediary role enables diverse image provisioning while keeping the client-device interface simple
2Adaptability or versatility
If the system displays only game-play dynamic images from clients, then the system operation remains straightforward, but the user experience becomes monotonous and less engaging
Solution Approach 1:
The server merges multiple sources of dynamic images (game-play images from clients and other dynamic images from various sources) into a unified storage device. This combining allows the system to present diverse, synthesized content that enriches user experience while the server automatically manages the complexity of coordinating multiple image sources
3Adaptability or versatility
If multiple types of dynamic images are provided from different sources, then the visual diversity on game screens improves, but the complexity of managing and synchronizing these images increases
Solution Approach 1:
The server serves as a central intermediary that receives, stores, and coordinates multiple types of dynamic images. It manages the synchronization between game-play images and other dynamic images, handling the complexity of image coordination while presenting synchronized, diverse content to display devices
Solution Approach 2:
The system implements feedback mechanisms where the server receives information about which dynamic images are being displayed and adjusts its provisioning accordingly. This feedback loop enables the server to optimize the selection and synchronization of diverse images, managing complexity through adaptive coordination
Data Source
AI summary
The server apparatus is applied to a game system which has a storage unit storing gaming dynamic images different from each other in association with a stream ID for identifying each gaming dynamic image. The game system acquires a playing dynamic image photographed by a portable phone and a stream ID of the playing dynamic image via a network. Base on the acquisition result, the game system determines the gaming dynamic image whose stream ID corresponds to the stream ID of the playing dynamic image acquired as a target gaming dynamic image, and provides a dynamic-image delivery service so that a delivery screen is displayed at each personal computer, the delivery screen including a composite dynamic image where the playing dynamic image and the target gaming dynamic image are synthesized.


