Server Apparatus Game Content Selection with Hints
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Solution Overview
Problem
Current game systems that randomly select items for users lack control and trust, leading to decreased user satisfaction due to the unpredictability of outcomes.
Innovation Solution
A server apparatus and method that allows users to select identifiers associated with game content, providing hints about the content and allowing for reset and additional game media outputs, enabling users to make informed choices and increase trust in the system.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the game system makes a random selection by lot, then the lottery outcome is unpredictable and exciting, but the user has little control and trust in the system decreases
Solution Approach 1:
The system provides hints about game content before the user makes their identifier selection. This preliminary information provision allows users to make informed decisions while the final outcome remains determined by their choice, bridging the gap between control and trust.
Solution Approach 2:
The system provides feedback in the form of hints that reveal information about game content associated with identifiers. This feedback mechanism allows users to adjust their selections based on information about game media, increasing both control and trust without eliminating the lottery element.
2Productivity
If the game system makes a random selection by lot, then the lottery is fair, but users need to play multiple times to obtain different results
Solution Approach 1:
By providing hints about game content before selection, the system enables users to make more informed choices in fewer attempts. Users can see what game media is associated with identifiers and adjust their selections accordingly, reducing the number of plays needed to obtain desired items.
Solution Approach 2:
The system performs preliminary revelation of game content information through hints before the user commits to a selection. This allows users to plan their strategy and make better-informed decisions, improving acquisition efficiency while maintaining the lottery mechanism's fairness.
3Reliability
If the system provides hints about identifier-game content associations, then user trust and control increase, but system complexity increases
Solution Approach 1:
The system extracts and provides only relevant information about game content through hints, rather than revealing all possible information. This selective information provision builds user trust and control while avoiding the complexity of managing and displaying complete game content databases to users.
Solution Approach 2:
The system provides partial information through hints - enough to help users make informed decisions and build trust, but not so much that it reveals all outcomes or eliminates the lottery element. This balanced approach maintains simplicity while improving user experience.
Data Source
AI summary
A server apparatus for providing a game using game media to a user over a network may include a storage unit, an identifier obtaining unit, and a game content output unit. The storage unit may store identifiers and game media in association with each other. The identifier obtaining unit may obtain, from a terminal apparatus, an identifier selected through a user operation. The game content output unit may obtain a game content associated with the identifier obtained by the identifier obtaining unit and may output the game content to the terminal apparatus. The game content may not be identifiable using the identifier.


