Server Device Estimating Game Data via Related Play History

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Solution Overview

Problem

In new or less-played games, insufficient play data makes it challenging for server devices to provide accurate information to users about gameplay duration and trends, as there is not enough data to derive reliable statistics.

Innovation Solution

A server device analyzes past play data from related games to identify similar play units and generates information about unplayed units by leveraging play history from those games, providing estimated gameplay duration and trends to users.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If play data is collected only from the current game, then data accuracy for the current game is improved, but the quantity of available data is insufficient when the game is new or has few players

Engineering Contradiction:
Improvedata accuracyVSAvoidquantity of play data
Core Design Contradiction:
Measurement precisionVSQuantity of substance

Solution Approach 1:

The patent combines play data from multiple related games into a unified dataset for statistical analysis. The server device collects play data from a plurality of games that are related to the target game, merging these datasets to achieve sufficient sample size while maintaining relevance through game relationship filtering.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces game relationship information as an intermediary mechanism to connect the target game with other games whose play data can be utilized. This intermediary layer allows the system to determine which external games' data are relevant and can be combined, bridging the gap between data quantity needs and data relevance requirements.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Quantity of substance

If play data from multiple games is combined, then the quantity of available data is improved, but data relevance to the specific game may be diluted

Engineering Contradiction:
Improvequantity of play dataVSAvoiddata relevance
Core Design Contradiction:
Quantity of substanceVSMeasurement precision

Solution Approach 1:

The patent applies local quality by differentiating the treatment of data from different games based on their relationship to the target game. Games with stronger relationships contribute more significantly to the statistical analysis, while less related games contribute less, creating a weighted data integration approach that preserves local data quality characteristics.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent changes the parameter of data weighting based on game relationships. By adjusting the influence parameter of each game's play data according to its relationship strength with the target game, the system optimizes the balance between data quantity and data relevance, allowing more related games to have greater impact on the statistical results.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20240001235A1Server device and information providing method
Publication Date: 2024.01.04 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20240001235A1 patent drawing
  • US20240001235A1 patent drawing
  • US20240001235A1 patent drawing

AI summary

Disclosed herein is a server device including a recording device which records pieces of past play data of a plurality of players on a second game having a predetermined relation to a first game, and one or more processors having hardware. The one or more processors analyze the pieces of past play data on the second game and obtain information indicating a play history relating to a plurality of play units to each of which an end condition is set in the second game, specify a second play unit in the second game which is similar to the first play unit in the first game, and generate information relating to the first play unit in the first game, on the basis of the information indicating the obtained play history relating to the second play unit in the second game.