Server System Asynchronous Game Parameter Extension

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Solution Overview

Problem

Asynchronous social network games lack mechanisms to foster a sense of solidarity and communication among players, as changes in game parameters are limited to individual gameplay and do not effectively extend benefits between players.

Innovation Solution

A server system that asynchronously controls game processes by changing parameters for one player when specific conditions are met, and further adjusts these changes based on the elapsed time for a related player, promoting communication and solidarity through parameter extension effects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If parameter changes are limited to individual gameplay only, then game balance and control are maintained, but player interaction and sense of solidarity are reduced

Engineering Contradiction:
Improvegame balanceVSAvoidparameter extension scope
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent merges individual player achievements with friend player benefits by extending parameter changes across multiple players. When a player achieves a milestone or uses an item, the effect is combined with their friend's game state, creating a shared benefit that maintains individual game balance while fostering player interaction and solidarity.

Inventive Principle:
Principle #5Merging (Combining)

2Adaptability or versatility

If parameter changes are extended to related players immediately, then player interaction and motivation are enhanced, but game balance and fairness are compromised

Engineering Contradiction:
Improveparameter extension scopeVSAvoidgame balance
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent implements dynamic parameter extension where the scope and magnitude of parameter changes applied to friend players vary based on multiple factors including achievement type, item rarity, and current game state. This dynamic adjustment ensures that parameter extensions enhance player interaction while maintaining game balance through context-dependent modulation of effects.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes multiple parameters simultaneously including the extent of parameter application, duration of effect, and magnitude of change based on game conditions. By dynamically adjusting these parameters, the system extends benefits to related players while preventing unfair advantages that would compromise game balance.

Inventive Principle:
Principle #35Parameter changes

3Device complexity

If parameter extension is applied uniformly regardless of timing, then implementation is simple, but player engagement and communication are reduced

Engineering Contradiction:
Improvecontrol mechanismVSAvoidplayer engagement
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The patent implements periodic parameter extension where effects are applied at specific time intervals or under particular conditions rather than continuously or uniformly. This periodic application creates anticipation and encourages players to check in with each other, fostering communication and engagement while maintaining manageable system complexity through rule-based timing mechanisms.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS9808718B2Server system and method for controlling computer system
Publication Date: 2017.11.07 BANDAI NAMCO ENTERTAINMENT INC
  • US9808718B2 patent drawing
  • US9808718B2 patent drawing
  • US9808718B2 patent drawing

AI summary

A server system and the like allow the users who play asynchronous games to perceive each other's presence to prompt the users to communicate with each other and feel a sense of solidarity. When the progress of a first game played by one player has changed to be advantageous to the player due to the use of an AP recovery item or the like, a parameter in the first game is incremented (e.g., action points AP are recovered). A parameter in a second game played by a friend user of the player is also incremented (e.g., the action points AP are recovered) through an extension control process. An activation notification W12 that notifies to that effect is displayed on a user terminal of the player who plays the first game.