Server Group Bonus System for Game Engagement

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Solution Overview

Problem

Providing incentives to increase user engagement in games based solely on individual participation status is insufficient, as it does not effectively motivate users to be active in the game.

Innovation Solution

A method of controlling a server that associates users with groups and provides bonuses based on the collective activity of the group, enhancing user interest by linking participation rewards to group performance and activity status within the game or event.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If bonuses are provided based on individual participation status, then individual user incentive is improved, but overall user engagement and activity status deteriorates

Engineering Contradiction:
Improveindividual user incentiveVSAvoidoverall user engagement
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent combines individual bonuses with group bonuses into a unified reward system. Users receive bonuses both for their individual participation status and for their group's collective activity status, merging two incentive mechanisms to simultaneously motivate individual users and promote overall group engagement in the game system

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The group acts as an intermediary between individual users and the overall game system. By providing bonuses based on group activity status, the system creates an intermediate layer that translates individual participation into collective achievement, which then generates additional incentives that feed back to motivate individual users, thereby improving overall engagement

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If simple individual bonuses are provided, then system complexity is reduced, but user interest and activity status deteriorates

Engineering Contradiction:
Improvebonus system complexityVSAvoiduser interest
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The bonus system is segmented into multiple independent components: individual participation tracking, group formation, group activity monitoring, and separate bonus calculation mechanisms for both individuals and groups. This segmentation allows the complex system to be managed through modular, independent functions that can be implemented and maintained separately while working together to enhance user interest

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12042723B2Method of controlling a server, server, and non-transitory computer-readable recording medium
Publication Date: 2024.07.23 GREE HOLDINGS INC
  • US12042723B2 patent drawing
  • US12042723B2 patent drawing
  • US12042723B2 patent drawing

AI summary

An exemplary method of controlling a server that can provide a game can include associating a user with a group; determining, based on information related to activity of the user in at least one of the game and an event within the game, information related to activity of the group with which the user is associated; and providing a bonus to the group based on the information related to activity of the group.