Server Device Group Transfer Compensation Mechanism
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
In social games, players tend to remain in fixed groups, leading to a lack of mobility and activity, making the game experience dull.
Innovation Solution
A server device and method that allows players to transfer between groups, with compensation mechanisms to incentivize movement, including payment and receipt of rewards for transferring, which promotes player mobility and engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Stability of the object's composition
If players remain in fixed groups for long periods, then group stability is maintained, but player mobility and game activity decrease
Solution Approach 1:
The patent implements a dynamic group membership system where players can transfer between groups during the game period. The server device allows players to change their group affiliation, transforming the static group composition into a dynamic state. This enables players to move between groups based on game progress and personal preferences, thereby maintaining both group stability (through structured transfer mechanisms) and game activity (through enhanced player mobility).
2Adaptability or versatility
If players can transfer between groups freely, then player mobility increases, but group stability and player retention decrease
Solution Approach 1:
The patent implements preliminary actions to facilitate player transfers by providing transfer compensation mechanisms before players actually leave their groups. The server device calculates and prepares compensation (such as virtual currency or items) that will be given to players who transfer between groups. This preliminary preparation reduces the negative impact on group stability by compensating both the transferring player and the original group, while still allowing high player mobility.
3Productivity
If compensation mechanisms are implemented for player transfers, then player engagement increases, but system complexity increases
Solution Approach 1:
The patent implements a self-service compensation system where the server device automatically calculates and distributes transfer compensation without requiring complex manual intervention. When a player transfers between groups, the server automatically determines the compensation amount based on predefined criteria (such as player level, group contribution, or transfer timing) and distributes it to the appropriate parties. This automation reduces system complexity while maintaining high player engagement through fair and transparent compensation mechanisms.
Data Source
AI summary
A server device and the like that can make a whole game and SNS more active by promoting the movement of players between groups to enhance the mobility of game participants. A server device comprises: a controller configured to enable a first player belonging to a first group to transfer to a second group based on an operation by a second player belonging to the second group, wherein the controller is configured to associate compensation for the transfer with the transfer of the first player. The controller is configured to perform payment and receipt of compensation for the transfer between at least two out of the first player, the first group, and the second group when the first player transfers from the first group to the second group.


