Central Server Loyalty Award Sequences for Gaming Tables

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Solution Overview

Problem

Gaming establishments face challenges in providing innovative and cost-effective loyalty incentives to frequent players, as existing methods are often expensive and lack flexibility in adjusting award amounts and frequency based on player loyalty levels.

Innovation Solution

A gaming system that utilizes a central server to determine and deliver loyalty awards and sequences tailored to individual players, based on their current gaming device and activity, allowing for immediate and personalized incentives that align with player tracking status and game-specific parameters.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If traditional loyalty incentive methods (direct mailings) are used, then player engagement can be maintained, but operational costs and overhead are high

Engineering Contradiction:
Improvecost-effectiveness of loyalty incentivesVSAvoidplayer engagement
Core Design Contradiction:
Ease of manufactureVSProductivity

Solution Approach 1:

The patent replaces traditional mechanical/mail-based loyalty incentive delivery systems with an electronic/digital system. The gaming system electronically identifies players through player tracking devices, determines loyalty award sequences based on gaming activity, and delivers awards through the gaming device interface, eliminating the need for physical mailings and manual processing while maintaining player engagement.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If fixed loyalty award structures are used, then implementation is simple, but flexibility in adjusting award amounts and frequency based on player loyalty levels is limited

Engineering Contradiction:
Improveflexibility in loyalty award adjustmentVSAvoidloyalty incentive system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a dynamic loyalty award system where the gaming system continuously monitors player gaming activity, calculates loyalty metrics, and adjusts award amounts and frequency based on changing player behavior and loyalty status. The system can modify award parameters in real-time without requiring complex manual intervention, adapting to player preferences and gaming patterns automatically.

Inventive Principle:
Principle #15Dynamics

3Speed

If manual player tracking and award distribution is used, then system complexity is low, but response time and personalization capability are slow

Engineering Contradiction:
Improveresponse time for loyalty awardsVSAvoidautomated tracking system complexity
Core Design Contradiction:
SpeedVSDevice complexity

Solution Approach 1:

The patent implements a closed-loop feedback system where the gaming system continuously tracks player gaming activity through player tracking devices, automatically calculates loyalty metrics based on gaming patterns and spending, determines appropriate loyalty awards, and delivers them through the gaming device. This automated feedback loop enables real-time personalization and immediate award delivery without manual intervention.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8616959B2Server based gaming system having system triggered loyalty award sequences
Publication Date: 2013.12.31 INTERNATIONAL GAME TECHNOLOGY INC
  • US8616959B2 patent drawing
  • US8616959B2 patent drawing
  • US8616959B2 patent drawing

AI summary

A gaming system including a central server linked to a plurality of gaming tables. In one embodiment, the gaming system provides players with one or more loyalty incentives, such as one or more loyalty awards, utilizing one or more loyalty incentive award sequences. In one embodiment, the gaming system determines a loyalty award to provide to a player and then determines an appropriate loyalty award sequence to utilize to provide the player the determined loyalty award, wherein the loyalty award sequence is determined based on the individual gaming table at which that the player is currently playing.