Server-Mediated Gaming System for Real-Time Player Interaction
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Solution Overview
Problem
Traditional gaming systems face limitations in allowing competition or interaction between players, particularly in real-time and remote settings, and lack efficient methods for detecting collusion and enhancing player engagement.
Innovation Solution
A computer-based gaming system that enables players to interact and compete through a network, using virtual representations, motion sensors, and secure payment systems, allowing for real-time gameplay and remote participation while preventing collusion through advanced monitoring and authentication methods.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional gaming systems are used, then simplicity of system structure is maintained, but player interaction and real-time competition capability are limited
Solution Approach 1:
The patent introduces a server as an intermediary component that mediates between multiple players and the gaming system. The server handles player authentication, game state management, and communication coordination, enabling real-time multiplayer interaction without requiring direct peer-to-peer connections between players, thus managing complexity centrally rather than distributing it across all system components.
Solution Approach 2:
The gaming system is designed with multi-functional components that serve multiple purposes. The server simultaneously handles authentication, game logic execution, player communication, and collusion detection. Virtual representations serve both as visual interfaces for players and as data structures for game state management, reducing the need for separate specialized components.
2Ease of operation
If remote participation is enabled, then player accessibility is improved, but real-time interaction quality deteriorates
Solution Approach 1:
The patent replaces traditional mechanical or physical presence requirements with electronic and software-based solutions. Players can participate remotely through computer implementations that replicate the gaming experience digitally. The system uses electronic communication protocols and software-rendered virtual representations to substitute for physical co-location, maintaining interaction quality while enabling remote access.
Solution Approach 2:
The system creates virtual representations and digital copies of the gaming environment and player interactions. These copies allow remote players to experience and interact with the game as if physically present, transmitting game states, animations, and user inputs through network communications that replicate the original gaming experience without requiring physical presence.
3Reliability
If advanced monitoring is implemented, then collusion detection capability is improved, but system complexity increases
Solution Approach 1:
The patent implements continuous feedback mechanisms where the server monitors player actions, game states, and interaction patterns in real-time. The system collects data on player behaviors and compares them against expected patterns to detect potential collusion. This feedback loop enables automatic identification of suspicious activities without requiring complex manual monitoring systems, as the server continuously analyzes game data and provides feedback on detected anomalies.
4Object-affected harmful factors
If virtual representations are used, then player privacy and security are improved, but authenticity of interaction deteriorates
Solution Approach 1:
The system uses virtual representations and digital copies of player identities and interactions to protect privacy while maintaining authenticity. Player avatars, anonymized identifiers, and encrypted communication channels allow players to interact without exposing personal information, yet the underlying system tracks and verifies genuine player actions through authentication protocols and behavior analysis to ensure interactions are authentic and not fraudulent.
Data Source
AI summary
In various embodiments, players may compete in a gaming context.


