Server-Mediated Gaming System for Real-Time Player Interaction

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Solution Overview

Problem

Traditional gaming systems face limitations in allowing competition or interaction between players, particularly in real-time and remote settings, and lack efficient methods for detecting collusion and enhancing player engagement.

Innovation Solution

A computer-based gaming system that enables players to interact and compete through a network, using virtual representations, motion sensors, and secure payment systems, allowing for real-time gameplay and remote participation while preventing collusion through advanced monitoring and authentication methods.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional gaming systems are used, then simplicity of system structure is maintained, but player interaction and real-time competition capability are limited

Engineering Contradiction:
Improveplayer interaction capabilityVSAvoidsystem structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a server as an intermediary component that mediates between multiple players and the gaming system. The server handles player authentication, game state management, and communication coordination, enabling real-time multiplayer interaction without requiring direct peer-to-peer connections between players, thus managing complexity centrally rather than distributing it across all system components.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The gaming system is designed with multi-functional components that serve multiple purposes. The server simultaneously handles authentication, game logic execution, player communication, and collusion detection. Virtual representations serve both as visual interfaces for players and as data structures for game state management, reducing the need for separate specialized components.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If remote participation is enabled, then player accessibility is improved, but real-time interaction quality deteriorates

Engineering Contradiction:
Improveplayer accessibilityVSAvoidreal-time interaction speed
Core Design Contradiction:
Ease of operationVSSpeed

Solution Approach 1:

The patent replaces traditional mechanical or physical presence requirements with electronic and software-based solutions. Players can participate remotely through computer implementations that replicate the gaming experience digitally. The system uses electronic communication protocols and software-rendered virtual representations to substitute for physical co-location, maintaining interaction quality while enabling remote access.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system creates virtual representations and digital copies of the gaming environment and player interactions. These copies allow remote players to experience and interact with the game as if physically present, transmitting game states, animations, and user inputs through network communications that replicate the original gaming experience without requiring physical presence.

Inventive Principle:
Principle #26Copying

3Reliability

If advanced monitoring is implemented, then collusion detection capability is improved, but system complexity increases

Engineering Contradiction:
Improvefair gameplay assuranceVSAvoidmonitoring system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements continuous feedback mechanisms where the server monitors player actions, game states, and interaction patterns in real-time. The system collects data on player behaviors and compares them against expected patterns to detect potential collusion. This feedback loop enables automatic identification of suspicious activities without requiring complex manual monitoring systems, as the server continuously analyzes game data and provides feedback on detected anomalies.

Inventive Principle:
Principle #23Feedback

4Object-affected harmful factors

If virtual representations are used, then player privacy and security are improved, but authenticity of interaction deteriorates

Engineering Contradiction:
Improveplayer privacy protectionVSAvoidinteraction authenticity
Core Design Contradiction:
Object-affected harmful factorsVSReliability

Solution Approach 1:

The system uses virtual representations and digital copies of player identities and interactions to protect privacy while maintaining authenticity. Player avatars, anonymized identifiers, and encrypted communication channels allow players to interact without exposing personal information, yet the underlying system tracks and verifies genuine player actions through authentication protocols and behavior analysis to ensure interactions are authentic and not fraudulent.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11210907B2Game of chance systems and methods
Publication Date: 2021.12.28 CFPH LLC
  • US11210907B2 patent drawing
  • US11210907B2 patent drawing
  • US11210907B2 patent drawing

AI summary

In various embodiments, players may compete in a gaming context.