Server-Mediated Synchronization for Live Streaming in Collaboration Workspaces
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Solution Overview
Problem
Collaboration systems face challenges with asynchronous playback of live streaming data, leading to difficulties in achieving real-time consensus among participants, as each user must establish separate connections, resulting in inconsistent viewing experiences.
Innovation Solution
A method and system for providing synchronous playback of live streamed content in a collaboration session, where a server device receives and manages live streamed content, establishes connections, and synchronizes playback across client devices, including leader-follower collaboration models and storage of recorded content for synchronized playback.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If each participant establishes a separate connection to live streaming data, then each user can access the stream independently, but asynchronous playback occurs and real-time consensus cannot be achieved
Solution Approach 1:
The patent introduces a server as an intermediary between multiple client devices and the live streaming data source. The server receives the live stream, manages distribution to multiple clients, and coordinates playback timing. This intermediary role enables independent access for each user while maintaining synchronized playback through server-controlled data distribution and timing coordination.
2Ease of operation
If separate connections are established for each user, then connection flexibility is improved, but viewing consistency and real-time collaboration deteriorate
Solution Approach 1:
The patent segments the live stream distribution into separate data streams for each client device while maintaining synchronization through the server. Each user receives an independent data stream through their own connection, ensuring connection flexibility and ease of operation. The server coordinates these segmented streams to maintain viewing consistency and real-time collaboration by managing playback timing and data distribution.
3Adaptability or versatility
If live streaming data is distributed to multiple clients, then accessibility is improved, but playback synchronization and real-time review capability worsen
Solution Approach 1:
The patent implements feedback mechanisms where the server monitors and coordinates playback status across multiple client devices. The server receives status information from clients and adjusts data distribution accordingly to maintain synchronization. This feedback loop enables multi-client accessibility while preventing time loss and maintaining real-time playback synchronization for collaborative review.
Data Source
AI summary
Systems and methods are provided for live streaming content in a collaboration session. The method includes receiving, by a server device, a first data from a first client device, the first data comprising a source of the live streamed content and a key to access the live streamed content in a collaboration workspace. The method includes, establishing, at the server device, a connection to the source of the live streamed content using the key to access the live streamed content. The method includes, receiving, by the server device, the live streamed content from the source of the live streamed content. The method includes, sending, by the server device, the live streamed content to the first client device for display in the collaboration workspace. The method includes, receiving, by the server device, a second data from the first client device for sharing the collaboration workspace including the live streamed content.


