Server System for Dynamic Team Formation and Mirror Matching

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Solution Overview

Problem

Existing game systems that utilize player ID cards for cumulative gameplay lack cooperation among multiple players, limiting game playability and novelty.

Innovation Solution

A server system connected to game devices via a communication channel that forms teams, performs team competitions, and manages team levels based on rankings, incorporating mirror teams to ensure balanced group sizes and competitive interest.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If player ranking is connected with game play using the game device for each player, then player engagement is improved, but a plurality of players do not cooperate to play the game, limiting game playability

Engineering Contradiction:
Improvegame playabilityVSAvoidlack of player cooperation
Core Design Contradiction:
Adaptability or versatilityVSObject-generated harmful factors

Solution Approach 1:

The system segments players into teams with designated team leaders, creating smaller cooperative units within the larger player base. This segmentation allows players to work together in teams while maintaining individual player rankings, thus improving game playability through cooperation without losing individual engagement.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system merges individual player rankings with team rankings by having team leaders accumulate points based on their team's performance. This combining of individual and team elements encourages players to cooperate while still tracking individual contributions, resolving the contradiction between individual engagement and team cooperation.

Inventive Principle:
Principle #5Merging (Combining)

2Productivity

If teams are matched to form groups with a given number of teams, then team competition is structured, but groups may have insufficient number of teams reducing competitive interest

Engineering Contradiction:
Improveteam competition structureVSAvoidcompetitive interest
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system creates mirror teams as virtual copies of existing teams to supplement groups that have insufficient actual teams. These mirror teams allow the competition structure to be maintained with the required number of teams in each group, ensuring competitive interest is preserved even when actual team participation is low.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system dynamically adjusts group composition by incorporating mirror teams only when necessary (when actual teams are insufficient). This dynamic approach maintains structured competition while adapting to varying participation levels, preserving competitive interest across different game sessions.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS8052532B2Information processing method and server system
Publication Date: 2011.11.08 BANDAI NAMCO ENTERTAINMENT INC
  • US8052532B2 patent drawing
  • US8052532B2 patent drawing
  • US8052532B2 patent drawing

AI summary

A league is formed by a given number of teams formed by a plurality of players and having an identical team level, and the teams compete for league ranking based on team points obtained in a given period. A team level of each team is changed based on the league ranking. A player plays a game using a game device to obtain the team points. When the number of teams is less than the given number when forming a league, a mirror team of the team that belongs to another league is added. The team points of the mirror team are calculated separately from the team points of the actual team to determine league ranking in the league of the mirror team. The team level of the actual team of the mirror team is changed based on the league ranking of the actual team and the league ranking of the mirror team.