Server Offloaded TypeScript Transpilation for Real-Time Rendering

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Solution Overview

Problem

Current web development processes require significant processing power and resource-intensive tools for real-time rendering of dynamic content, leading to inefficiencies and increased battery consumption on user devices, and often necessitate complex setup and management of code libraries.

Innovation Solution

A system that offloads complex processing to a server, allowing user devices to focus on rendering, and enables real-time rendering of web pages by transcompiling TypeScript to JavaScript and packaging code libraries, reducing the need for static imports and enhancing auto-complete functionality through dynamic code library management.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If real-time rendering of dynamic content is performed on user devices, then rendering speed and interactivity are improved, but processing power requirements and battery consumption increase

Engineering Contradiction:
Improverendering speedVSAvoidbattery consumption
Core Design Contradiction:
SpeedVSUse of energy by moving object

Solution Approach 1:

The system divides the rendering workload into segments: the server handles code compilation, library packaging, and initial rendering, while the user device handles only the display and interaction. This segmentation allows real-time rendering performance without requiring the user device to perform heavy processing operations, thus reducing battery consumption.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The server acts as an intermediary between the developer's code and the user device's rendering engine. The server pre-processes code, compiles TypeScript to JavaScript, packages libraries, and delivers optimized bundles to the user device. This intermediary role eliminates the need for the user device to perform complex compilation and processing tasks, maintaining rendering speed while reducing energy usage.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If code compilation and library packaging are performed on user devices, then development flexibility is improved, but processing resources and battery life are depleted

Engineering Contradiction:
Improvedevelopment flexibilityVSAvoidprocessing resources
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The server performs code compilation, TypeScript transpilation, and library packaging in advance before the code reaches the user device. By completing these resource-intensive operations beforehand, the system maintains full development flexibility and adaptability while the user device only needs to handle lightweight rendering tasks, thus conserving processing resources and battery life.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If complex processing is performed locally on user devices, then real-time responsiveness is improved, but device complexity and setup requirements increase

Engineering Contradiction:
Improvereal-time responsivenessVSAvoidsetup complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system extracts complex processing functions (code compilation, TypeScript transpilation, library packaging, dependency resolution) from the user device and relocates them to the server. This extraction maintains real-time responsiveness for the user interface while significantly reducing device complexity and eliminating the need for users to set up complex local development environments.

Inventive Principle:
Principle #2Taking out (Extraction)

4Speed

If code libraries are statically imported on user devices, then code execution speed is improved, but device storage and processing requirements increase

Engineering Contradiction:
Improvecode execution speedVSAvoiddevice storage
Core Design Contradiction:
SpeedVSQuantity of substance

Solution Approach 1:

The server merges code libraries with user code into single optimized bundles during the packaging process. These pre-integrated bundles are then delivered to the user device, eliminating the need for static imports of entire libraries. This approach maintains fast code execution by providing optimized, pre-processed code while reducing device storage requirements by only transferring the necessary bundled code rather than complete library collections.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS11366957B2Real-time rendering based on efficient device and server processing of content updates
Publication Date: 2022.06.21 PALANTIR TECHNOLOGIES INC
  • US11366957B2 patent drawing
  • US11366957B2 patent drawing
  • US11366957B2 patent drawing

AI summary

Systems, computer storage media, and methods for real-time rendering based on efficient device and server processing of content updates. One of the methods includes presenting user interface information that includes multiple visual portions associated with input of types of code. User input of code with respect to one or more of the visual portions is received, and code input in a particular visual portion includes code to be compiled and/or imports associated with particular libraries. Rendering of the input code is caused, and the rendering is presented in an output visual portion. A system can receive the code input in the particular visual portion over a network. The system can compile the received code and package the received code with associated libraries. The system can provide the packaged code to the user device to be interpreted during rendering of the input code.