Server Praise Evaluation System for Player Motivation

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Solution Overview

Problem

In online multiplayer games, there is a lack of a system that allows players to give praise to each other for impressive behavior during matches, which can enhance player motivation and game attractiveness.

Innovation Solution

A server device and information processing system that enables players to send and receive praise information, awarding points to both the giver and receiver based on praise type, and conducts evaluations using these points to stimulate player interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a praise system is introduced to allow players to give praise to each other, then player motivation and game attractiveness are improved, but system complexity increases due to point tracking and evaluation mechanisms

Engineering Contradiction:
Improveplayer motivationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements feedback by tracking praise actions and providing evaluation results back to players. The server device receives praise information, awards points to both givers and receivers, counts accumulated points, and conducts evaluations that are displayed to players, creating a closed-loop feedback system that motivates continued participation

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The server device acts as an intermediary between players, managing the complex point tracking and evaluation processes. Instead of players directly managing their own praise systems, the server mediates by receiving praise information, calculating points, conducting evaluations, and returning results, thereby simplifying the interface while maintaining system functionality

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If points are awarded to both givers and receivers of praise, then player engagement is enhanced, but information processing load increases

Engineering Contradiction:
Improveplayer engagementVSAvoidinformation processing load
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The server device maintains pre-calculated point counts for each player, accumulating praise points in advance. When evaluations are needed, the system retrieves and processes these pre-accumulated values rather than calculating from scratch, reducing the computational load during actual evaluation operations

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20230405477A1Server device, information processing device, and praise evaluation method
Publication Date: 2023.12.21 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20230405477A1 patent drawing
  • US20230405477A1 patent drawing
  • US20230405477A1 patent drawing

AI summary

Disclosed herein is a server device including one or more processors having hardware. The one or more processors obtain praise information indicating that a player has praised another player, award points to the player who has praised the other player, on the basis of the praise information, award points to the other player who has been praised, on the basis of the praise information, count the points awarded by praising and the points awarded by being praised, for each player, and conduct evaluation regarding praise on the basis of the counted points.