Server Reward Logic for Real-World Movement Integration

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Solution Overview

Problem

Current online gaming systems lack the ability to effectively integrate real-world location and movement information into the virtual gaming experience, limiting the dynamic interaction between the real and virtual worlds.

Innovation Solution

A server apparatus and method that receives location and distance information from a terminal device, calculates cumulative distances traveled in the real world, and sets rewards based on these distances, allowing for a more immersive and interactive virtual gaming experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If real-world location information is integrated into online gaming systems, then user engagement and interaction between real and virtual worlds is improved, but system complexity and data processing requirements increase

Engineering Contradiction:
Improveintegration of real-world information into virtual gamingVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a server as an intermediary component that receives location information from terminal devices, calculates cumulative distances, and manages reward distributions. This intermediary architecture separates the complexity of real-world data processing from the gaming application, allowing the game system to integrate real-world information without directly handling the computational burden of location tracking and analysis.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If cumulative distance calculation is performed based on location information, then reward setting accuracy is improved, but computational load and processing time increase

Engineering Contradiction:
Improvereward setting accuracyVSAvoidprocessing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary actions by continuously tracking and storing location information as the terminal device moves through the real world. The cumulative distance is calculated incrementally based on stored location data rather than computing the entire distance from scratch each time a reward evaluation is needed. This approach maintains measurement precision while reducing processing time during reward determination.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If rewards are granted based on real-world movement, then user motivation and engagement are improved, but system resource consumption increases

Engineering Contradiction:
Improveuser engagementVSAvoidsystem resource consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The terminal device autonomously calculates its own cumulative distance based on received location information and sends only the necessary reward request data to the server. This self-service approach allows the system to provide personalized rewards based on real-world movement without requiring the server to continuously process detailed location data for every user, thereby maintaining user engagement while reducing overall system resource consumption.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10646776B2Server apparatus, method, and non-transitory computer-readable medium
Publication Date: 2020.05.12 GUNGHO ONLINE ENTERTAINMENT
  • US10646776B2 patent drawing
  • US10646776B2 patent drawing
  • US10646776B2 patent drawing

AI summary

A server apparatus, method, and program are provided that are capable of causing information about the real world to be reflected in the virtual world of a game. First, a server apparatus receives a signal including at least one of location information sent from a terminal apparatus or specific point-to-point distance information calculated based on the location information. Next, the server apparatus, based on at least one of the location information or the distance information, calculates a cumulative distance between a plurality of other points through which the terminal apparatus has passed in the real world. Next, the server apparatus sets a reward to be granted to the terminal apparatus in accordance with the cumulative distance. This makes it possible, for example, to cause an online game to be closely correlated with the daily life of the user, and to arouse the interest of users in the online game.