Server Scheduling for Energy Replenishment Conflict Avoidance

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing operation systems for managing moving objects, such as electric vehicles, face inefficiencies due to conflicts at energy replenishment points, leading to reduced operation efficiency and increased operational resources, especially in areas with high land prices.

Innovation Solution

A server system that determines and adjusts operation plans for moving objects to avoid conflicts at energy replenishment points by changing routes or timing, ensuring effective use of limited resources and minimizing energy consumption.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the number of energy replenishment points is increased to facilitate an increase in task amount, then productivity is improved, but device complexity and operational resources increase

Engineering Contradiction:
Improvetask amountVSAvoidnumber of energy replenishment points
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The server determines conflicts between moving objects at energy replenishment points before execution, and changes operation plans in advance to avoid conflicts. This preliminary conflict avoidance allows the system to maintain high productivity with a limited number of replenishment points by optimizing their utilization timing and sequence.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The operation plan is dynamically adjusted based on real-time conflict detection. The server changes the timing or sequence of energy replenishment for moving objects to avoid conflicts, allowing flexible optimization of task completion without increasing the number of physical replenishment points.

Inventive Principle:
Principle #15Dynamics

2Productivity

If the number of energy replenishment points is increased in areas with high land prices, then task amount increases, but operation efficiency decreases due to increased operational resources

Engineering Contradiction:
Improvetask amountVSAvoidoperation efficiency
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

Conflicts at energy replenishment points are detected and resolved in advance by changing operation plans before execution. This prevents moving objects from waiting or idling at replenishment points, thereby maintaining high operation efficiency without needing to increase the number of replenishment points in expensive areas.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The server monitors the operation plans of multiple moving objects and detects potential conflicts at energy replenishment points. Based on this feedback, the server adjusts operation plans to optimize the use of limited replenishment points, ensuring high productivity without incurring additional operational resource costs.

Inventive Principle:
Principle #23Feedback

3Productivity

If operation plans are set to avoid conflicts between moving objects at energy replenishment points, then operation efficiency is improved, but conflicts may still occur depending on the situation on the execution day

Engineering Contradiction:
Improveoperation efficiencyVSAvoidconflict avoidance reliability
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The server determines conflicts between moving objects at energy replenishment points before execution and changes operation plans in advance to avoid conflicts. This preliminary determination and adjustment ensures high reliability of conflict avoidance while maintaining improved operation efficiency.

Inventive Principle:
Principle #10Preliminary action

4Productivity

If moving objects effectively use limited energy replenishment points through cooperative operation, then operation efficiency increases, but conflict detection and resolution complexity increases

Engineering Contradiction:
Improveoperation efficiencyVSAvoidconflict detection and resolution system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The server acts as an intermediary that centrally manages and coordinates the operation plans of multiple moving objects. It detects potential conflicts at energy replenishment points and adjusts plans to ensure effective utilization of limited replenishment points, achieving high operation efficiency through centralized coordination rather than complex peer-to-peer conflict resolution systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20240353864A1Server and operation system
Publication Date: 2024.10.24 TOYOTA JIDOSHA KK
  • US20240353864A1 patent drawing
  • US20240353864A1 patent drawing
  • US20240353864A1 patent drawing

AI summary

A server that manages a plurality of moving objects, the server includes a processor configured to: determine an operation plan for each of the moving objects, and instruct each of the moving objects to operate according to the determined operation plan, the operation plan including a plan regarding energy replenishment for operation, determine based on the operation plan whether a conflict is going to occur, the conflict being two or more of the moving objects being replenished with energy at a same location at a same timing, and when determination is made that the conflict is going to occur, change the operation plan of at least one of the conflicting moving objects in such a manner that the conflict is avoided.