Server-Side Garment Fit Simulation for Web Devices

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Solution Overview

Problem

Current online garment try-on technologies are limited by computational power, requiring high-performance devices and failing to provide real-time, interactive, and realistic fit simulations on web-enabled devices, which restricts their accessibility and usability, especially on devices with lower computational capabilities and across a large user base.

Innovation Solution

A method utilizing a proprietary server architecture that enables real-time digital three-dimensional fit portrayals on any web-enabled device without the need for software downloads or specific device capabilities, leveraging parallelization and re-use of simulations to achieve scalable and efficient cloth simulation and rendering, allowing for immediate access to a vast catalog of garments with minimal computational resources.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If cloth simulation and rendering are performed in real-time on user devices, then interactivity and realism are improved, but device computational power requirements increase

Engineering Contradiction:
Improvereal-time simulation capabilityVSAvoidcomputational power requirement
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces a server as an intermediary between the user and the cloth simulation system. The server performs computationally intensive cloth simulation and rendering tasks, while user devices only need to handle basic image display and interaction input. This mediator architecture distributes computational load, allowing real-time simulation without requiring high computational power from individual devices.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates simplified copies of the cloth simulation process that can be executed on standard devices. Instead of requiring full physics engines on user devices, the system generates pre-processed simulation data and renders images that are then displayed on devices, effectively copying the visual result without replicating the computational complexity.

Inventive Principle:
Principle #26Copying

2Measurement precision

If high-performance devices are required for accurate fit simulation, then simulation quality is improved, but accessibility and user base are reduced

Engineering Contradiction:
Improvefit simulation accuracyVSAvoiddevice compatibility
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The server acts as an intermediary that handles all computationally intensive tasks, allowing user devices with varying performance levels to access high-accuracy simulations. The server performs precise cloth simulation and rendering, then delivers results to any web-enabled device, decoupling simulation quality from device capabilities.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system is designed to be universally accessible across different device types and performance levels. By centralizing computational tasks on the server, the same high-accuracy simulation service can be provided to users on high-end devices, mid-range devices, and even mobile devices with limited computational resources.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Illumination intensity

If computational resources are increased for realistic rendering, then visual realism is improved, but processing time and cost increase

Engineering Contradiction:
Improverendering realismVSAvoidprocessing time
Core Design Contradiction:
Illumination intensityVSLoss of time

Solution Approach 1:

The system performs preliminary cloth simulation and rendering on the server before the user views the results. By pre-computing the simulation data and generating rendered images in advance, the system eliminates long processing times from the user experience, while still maintaining high visual realism through server-side computational resources.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system maintains continuous simulation and rendering processes on the server, allowing multiple users to access pre-computed results simultaneously. This continuous operation amortizes the computational cost across many users, reducing both time and cost per user while maintaining high rendering quality.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS8700477B2Garment fit portrayal system and method
Publication Date: 2014.04.15 EMBODEE PR LLC
  • US8700477B2 patent drawing
  • US8700477B2 patent drawing
  • US8700477B2 patent drawing

AI summary

An on-line garment fit portrayal system configured to operate on a specialized server linked over the internet or any network using standard web services to at least one web-enabled player device capable of common image format display is described. The system comprises a server-side garment model storage capability containing one or more garments, with parameters for each garment chosen from the groupings that include a garment piece parts list, piece spatial properties, piece mechanical parameters, piece optical parameters, and assembly information; a server-side modeler mechanism configured for generating a three-dimensional model of a subject's body from individual body data, the model being represented by body data stored in a body model storage capability; a server-side simulator mechanism operatively coupled with the garment model storage capability and the body model storage capability for simulating a three-dimensional form fit of a garment represented in the garment model storage capability onto a body represented in the body model storage capability, the simulator mechanism producing a portrayal subject model; and a server-side rendering mechanism operatively coupled with the simulator mechanism for portraying a perspective view on any web-enabled device's display screen of the portrayal subject model representing a three-dimensional form fit of the garment on the subject's body.