Server Synchronization for Multi-Device Casino Gaming
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Solution Overview
Problem
Casino gaming machines face challenges in synchronizing outcomes across multiple devices, particularly with non-casino devices that have higher communication latencies, leading to impractical participation in shared jackpot activities due to security concerns and latency issues in centrally determined win scenarios.
Innovation Solution
A server system that synchronizes casino games across multiple devices by determining a schedule for shared events, measuring communication latency, and using wired and wireless communication channels to ensure timely delivery of game outcomes, allowing devices with varying latency to participate in synchronized gaming activities.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a casino gaming machine determines the outcome of a wager by communicating with a server (centrally determined win), then outcomes involving multiple machines can be coordinated, but all communications must occur within a short time scale leading to synchronization difficulties
Solution Approach 1:
The server determines the outcome of the wager before the communication deadline expires. By performing the outcome determination in advance (prior to the synchronization deadline), the server ensures that results can be distributed to all gaming machines in time for synchronized display, resolving the contradiction between reliable coordination and time constraints
Solution Approach 2:
The system separates the outcome determination function from the result distribution function. The server independently determines outcomes for multiple machines, then segments and distributes these results to individual machines. This allows coordination without requiring continuous communication during the critical synchronization window
2Adaptability or versatility
If non-casino devices with higher communication latencies are allowed to participate in shared jackpot activities, then device versatility increases, but security concerns and latency issues arise
Solution Approach 1:
The server acts as an intermediary between non-casino devices and the jackpot system. It receives wagers from diverse devices, determines outcomes centrally, and manages communication timing. This intermediary role allows versatile device participation while maintaining security and controlling latency impacts through centralized orchestration
Solution Approach 2:
The server determines jackpot outcomes before communication deadlines, accounting for varying device latencies. By performing outcome determination in advance of the synchronization deadline, the server ensures that even devices with higher latencies can receive and display results securely and on time
Data Source
AI summary
A method for synchronizing a casino game playable at a plurality of gaming devices is provided. The method includes receiving, by a server having at least one processor, an indication of a wager from at least one of the plurality of gaming devices, obtaining, by the server, indications of communication latency from the server to at least a first gaming device and a second gaming device of the plurality of gaming devices, and sending, by the server, game outcome determinations to at least the first and second gaming devices, the sending including sending a first game outcome determination to the first gaming device through wired communication channels, and sending a second game outcome determination to the second gaming device through at least one wireless communication channel, wherein sending the first and second game outcome determinations is based at least in part on the indications of communication latency.


